releasenotes:2011
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- | **16 May 2011 : version | + | ===== 2011 Release Notes ===== |
+ | {{ : | ||
+ | **16 May 2011**\\ | ||
+ | ====0.55.0==== | ||
+ | < | ||
- Help system overhaul : Wrote up and updated most sections of the space help menu, and did a major overhaul on the interface.\\ | - Help system overhaul : Wrote up and updated most sections of the space help menu, and did a major overhaul on the interface.\\ | ||
- New Shields Control system : Shields can now be manually turned on or off, or set to ' | - New Shields Control system : Shields can now be manually turned on or off, or set to ' | ||
Line 29: | Line 33: | ||
- New shadowing system | - New shadowing system | ||
- New water rendering techniques | - New water rendering techniques | ||
- | + | **Bugfixes** | |
- | [b: | + | |
- fix for ship orientation load sometimes not working correctly (and possibly making the game unplayable for some users without a reinstall). | - fix for ship orientation load sometimes not working correctly (and possibly making the game unplayable for some users without a reinstall). | ||
- changed the window resize method to reduce risk of directX reset failures | - changed the window resize method to reduce risk of directX reset failures | ||
Line 37: | Line 40: | ||
- fix for bug in distance-to-asteroid calculation which caused the mining kit to malfunction ' | - fix for bug in distance-to-asteroid calculation which caused the mining kit to malfunction ' | ||
- Fix for current ship damage sometimes getting ' | - Fix for current ship damage sometimes getting ' | ||
- | + | </ | |
- | **0.55.1** | + | \\ |
+ | ====0.55.1==== | ||
+ | < | ||
Just a minor, maintenance release this one. (Most of these probably won't mean much to most people, but i figured i'd put all the notes up for curiosity' | Just a minor, maintenance release this one. (Most of these probably won't mean much to most people, but i figured i'd put all the notes up for curiosity' | ||
- | - [b: | + | - Added shadow volume settings in graphics options |
(Biplaneworld now demonstrates this new tech fairly nicely, if you have the hardware for it. Shadows in space can be nice but are very much WIP) | (Biplaneworld now demonstrates this new tech fairly nicely, if you have the hardware for it. Shadows in space can be nice but are very much WIP) | ||
- | [b: | + | **Bugfixes** : |
- Fix for ' | - Fix for ' | ||
- fix for player shadows missing from 0.55.0 | - fix for player shadows missing from 0.55.0 | ||
Line 50: | Line 55: | ||
- fixed a price display bug in the station trade screen when an invalidly priced item is in the gal setup (Also fixed the gal setup) | - fixed a price display bug in the station trade screen when an invalidly priced item is in the gal setup (Also fixed the gal setup) | ||
- | [b: | + | **Misc Other Bits** |
- updated some gal admin commands | - updated some gal admin commands | ||
- subscription status replication | - subscription status replication | ||
- Tweaked the space ship and gal econ settings a bit more | - Tweaked the space ship and gal econ settings a bit more | ||
- | + | </code> | |
- | **9-June-2011 : 0.55.2**\\ | + | |
- | [b: | + | |
\\ | \\ | ||
- | - [b:ab8e64010b]Removed the ' | + | {{ :releasenotes: |
+ | **9-June-2011**\\ | ||
+ | ====0.55.2==== | ||
+ | < | ||
+ | - Removed the ' | ||
which isn't necessary given the current space combat configuration\\ | which isn't necessary given the current space combat configuration\\ | ||
- | - [b: | + | - Increased the rotation speed of fighters (particularly the expensive ones)[/ |
- | - [b: | + | - Tidied up the spacestation spectator screen.[/ |
- | - [b: | + | - A few improvements to world scripted OSD[/ |
(Added new graphics, parameters can now include number variables, name fields etc)\\ | (Added new graphics, parameters can now include number variables, name fields etc)\\ | ||
- | - [b: | + | - Removed the space bounty system[/ |
.. this will be getting replaced by a simpler mechanism shortly..\\ | .. this will be getting replaced by a simpler mechanism shortly..\\ | ||
- | - [b: | + | - Added ability to rotate single tile surface textures.[/ |
- | - [b: | + | - Adding building setting & |
.. mode 1 means buildings are always placed in the center of the active tile\\ | .. mode 1 means buildings are always placed in the center of the active tile\\ | ||
- | - [b: | + | - vehicles -> camtype 28[/ |
.. as 0 but camera collides against buildings (handy for city scenes etc) | .. as 0 but camera collides against buildings (handy for city scenes etc) | ||
- [b: | - [b: | ||
(More on this later ;] ) | (More on this later ;] ) | ||
- [b: | - [b: | ||
- | + | **Bugfixes** : | |
- | [b: | + | |
- Fix for camType 0 not sticking above the landscape (doh!) | - Fix for camType 0 not sticking above the landscape (doh!) | ||
- Fix for the fishing display overlapping the selection icons | - Fix for the fishing display overlapping the selection icons | ||
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- Fix for only 1 instance of each building type casting a shadow volume | - Fix for only 1 instance of each building type casting a shadow volume | ||
- | [b: | + | **Work in progress**: |
- Added (but not yet implemented) the law enforcement license as a replacement for the bounty system | - Added (but not yet implemented) the law enforcement license as a replacement for the bounty system | ||
- New space ' | - New space ' | ||
- Various other things :) | - Various other things :) | ||
- | + | </ | |
- | ----------------\\ | + | |
- | **(Sometime towards the end of 2011):**\\ | + | |
\\ | \\ | ||
- | Hia, | + | **(Sometime towards the end of 2011): |
+ | "Hia, | ||
Figured about time i wrote these up. | Figured about time i wrote these up. | ||
A lot changed In the 6 months between 0.55.2 and 0.60 - some of it obvious (like having all the features removed :]), but most of the work has been in important back-end stuff that takes a lot of effort just to produce a client that appears to do nothing different than before. Such is the joy of programming. \\ | A lot changed In the 6 months between 0.55.2 and 0.60 - some of it obvious (like having all the features removed :]), but most of the work has been in important back-end stuff that takes a lot of effort just to produce a client that appears to do nothing different than before. Such is the joy of programming. \\ | ||
In particular, 0.60 links to new server tech that should allow the game to scale more easily. It also includes a major re-write of the graphics engine which makes conversion of the game to other platform easier. (Though thats not gonna happen anytime soon, unless someone wants to provide us with a whole load of cash). | In particular, 0.60 links to new server tech that should allow the game to scale more easily. It also includes a major re-write of the graphics engine which makes conversion of the game to other platform easier. (Though thats not gonna happen anytime soon, unless someone wants to provide us with a whole load of cash). | ||
Separately, worth noting that a lot of what's been happening lately is being driven by server script rather than client code (which gives obvious benefits when world owners want to do similar stuff but slightly differently) so a lot of things developed recently aren't actually listed here.\\ | Separately, worth noting that a lot of what's been happening lately is being driven by server script rather than client code (which gives obvious benefits when world owners want to do similar stuff but slightly differently) so a lot of things developed recently aren't actually listed here.\\ | ||
- | Anyway, heres the list of stuff from the source control logs :\\ | + | Anyway, heres the list of stuff from the source control logs :"\\ |
- | [code: | + | \\ |
+ | ====0.60.0==== | ||
+ | <code> | ||
- New ' | - New ' | ||
- Fix for gal crash that occurs when there are more than 20 ppl in single system at once or after the gal has been running for more than a couple of weeks (at which point it thinks theres more than 20 ppl in a single system at once &# | - Fix for gal crash that occurs when there are more than 20 ppl in single system at once or after the gal has been running for more than a couple of weeks (at which point it thinks theres more than 20 ppl in a single system at once &# | ||
Line 102: | Line 109: | ||
- Starting merging the squad and family functionality into a unified system | - Starting merging the squad and family functionality into a unified system | ||
- Fix for occasional ' | - Fix for occasional ' | ||
- | - Cutscene additions | + | - Cutscene additions |
- Further support for web-textures referencing images on http servers | - Further support for web-textures referencing images on http servers | ||
- Added ' | - Added ' | ||
Line 111: | Line 118: | ||
-Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen. | -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen. | ||
- Fix for custom events not firing off from building access events. | - Fix for custom events not firing off from building access events. | ||
- | - New (WIP&# | + | - New (WIP) archive system for referencing a bunch of files in a single download |
- New news notification alerts &# | - New news notification alerts &# | ||
- | - New (WIP&# | + | - New (WIP) hunger and thirst mode that uses more complex nutrition calculations and variables |
- Redid lighting/ | - Redid lighting/ | ||
- Added commands to allow overriding of item use/type & nutritional values | - Added commands to allow overriding of item use/type & nutritional values | ||
Line 126: | Line 133: | ||
- Fix for being able to login to gal with an invalid username | - Fix for being able to login to gal with an invalid username | ||
- Tidied some of the downloaded file locations | - Tidied some of the downloaded file locations | ||
- | - New (WIP&# | + | - New (WIP) string variables in script |
- Graphics engine refactor | - Graphics engine refactor | ||
- | - added vehicle->extras = 7, for always run. | + | - added vehicle->extras = 7, for always run. |
- | - added graphics->welcome = 12, for a black band on the welcome image | + | - added graphics->welcome = 12, for a black band on the welcome image |
- | - added world->DisableConstructionMenu, | + | - added world->DisableConstructionMenu, |
- tweaked generic landscape renderer for small tile sizes | - tweaked generic landscape renderer for small tile sizes | ||
- Network library refactor for consistency and better modularisation | - Network library refactor for consistency and better modularisation | ||
- | - Create new login &# | + | - Create new login/Auth server, and user DB. &# |
- Added new login connect sequence | - Added new login connect sequence | ||
- added funky shadowing thing for trees, by lowering the landscape colour around each tree. | - added funky shadowing thing for trees, by lowering the landscape colour around each tree. | ||
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- New ' | - New ' | ||
- Added transitional effects for login sequence | - Added transitional effects for login sequence | ||
- | - Added setting | + | - Added setting: World -> Days in year, to control the number of days in a game-year |
- | - Tweaked the daytimetype 1 daycycle | + | - Tweaked the daytimetype 1 daycycle |
- | - Allowed the lottery to be disabled | + | - Allowed the lottery to be disabled |
- | - Added a few new settings for controlling hunger & thirst - a 'low rate' needs modifier | + | - Added a few new settings for controlling hunger & thirst - a 'low rate' needs modifier |
- Linked in the notification score tables to the score data generated by the server | - Linked in the notification score tables to the score data generated by the server | ||
- Added ' | - Added ' | ||
- Removed ' | - Removed ' | ||
- added OSDIMAGE type | - added OSDIMAGE type | ||
- | - added OSDEXITBUTTON type (that closes the building window when selected) | + | - added OSDEXITBUTTON type (that closes the building window when selected) |
- added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface | - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface | ||
- Tidied up the death screens a bit. | - Tidied up the death screens a bit. | ||
- Tidied up the highscore notifications menu a bit | - Tidied up the highscore notifications menu a bit | ||
- | - added *sethunger | + | - added *sethunger |
- | - *sethealth | + | - *sethealth |
- | - added *showneeds | + | - added *showneeds |
- | - added "NewPlayer& | + | - added 'NewPlayer' |
- Added namesfile field ' | - Added namesfile field ' | ||
- moved the clocks about | - moved the clocks about | ||
Line 160: | Line 167: | ||
- added *buildingparam &# | - added *buildingparam &# | ||
- Added $gPlayerHunger, | - Added $gPlayerHunger, | ||
- | - Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. | + | - Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. |
- Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in. | - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in. | ||
- | ( ---- All the above was 0.60.0 --- ) | + | </ |
+ | \\ | ||
+ | ====0.60.1==== | ||
+ | < | ||
-Allowed dashes in editbox | -Allowed dashes in editbox | ||
- Stopped the construction menu being accessible on keypress when greyed out | - Stopped the construction menu being accessible on keypress when greyed out | ||
Line 171: | Line 181: | ||
- Got rid of old menu on the character status screen | - Got rid of old menu on the character status screen | ||
- Fixed bugs in script parser when using nested elses,else ifs and ifs | - Fixed bugs in script parser when using nested elses,else ifs and ifs | ||
- | - Script parser now ignores semi-colons at the end of a line (coz C programmers sometimes forget not to do that &# | + | - Script parser now ignores semi-colons at the end of a line coz C programmers sometimes forget not to do that |
- Fixed lack of buildingScriptParam when using OSD button responses in scripted buildings | - Fixed lack of buildingScriptParam when using OSD button responses in scripted buildings | ||
- Added racing mode 5 where races can only be created by sysops | - Added racing mode 5 where races can only be created by sysops | ||
- added totals to score table data &# | - added totals to score table data &# | ||
- | - added *eventallonline | + | - added *eventallonline |
- scripted osd in buildings closes when you leave the radius of a BuildingAccessDisplay | - scripted osd in buildings closes when you leave the radius of a BuildingAccessDisplay | ||
- added save password and auto-login options to frontend | - added save password and auto-login options to frontend | ||
- | ( ---- Section above was 0.60.1 --- ) | + | </ |
+ | \\ | ||
+ | ====0.60.2==== | ||
+ | < | ||
- fix for other player' | - fix for other player' | ||
- added new chat message types | - added new chat message types | ||
Line 186: | Line 199: | ||
- Added msg to indicate accounts were reset at the start of 2012 when authserver gives a no record response. | - Added msg to indicate accounts were reset at the start of 2012 when authserver gives a no record response. | ||
- added age to *showneeds response | - added age to *showneeds response | ||
- | ( ---- Section above was 0.60.2 --- ) | + | </ |
+ | \\ | ||
+ | ====0.60.3==== | ||
+ | < | ||
- fix for server lives setting of 1 meaning this one + another. | - fix for server lives setting of 1 meaning this one + another. | ||
- Fix for 'all time oldest' | - Fix for 'all time oldest' | ||
Line 192: | Line 208: | ||
- made the capital I in the main font look less like an l | - made the capital I in the main font look less like an l | ||
- Fixed & changed the player labels | - Fixed & changed the player labels | ||
- | - added *gocrow | + | - added *gocrow |
- New PlayerTasks system and UI | - New PlayerTasks system and UI | ||
- New inventory screen layout | - New inventory screen layout | ||
Line 204: | Line 220: | ||
- added *changeinventory function, which works the same as grantitem but doesnt message the player about it. Also added *updateinventory which broadcasts any changes to the player | - added *changeinventory function, which works the same as grantitem but doesnt message the player about it. Also added *updateinventory which broadcasts any changes to the player | ||
- added $gTaskItem1, | - added $gTaskItem1, | ||
- | ( ---- Section above was 0.60.3 --- &# | ||
- | |||
Any questions? No? Good :) | Any questions? No? Good :) | ||
+ | </ |
releasenotes/2011.1582120663.txt.gz · Last modified: 2020/02/19 07:57 by mit