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releasenotes:2005 [2020/02/19 15:40] mitreleasenotes:2005 [2020/02/22 20:09] (current) – [0.49.4] mit
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 - removed .refreshweap (replaced with server command *refreshweap - to avoid all those times when a weapon is added or changed and the change is not picked up on the server, resulting in the server refusing to forward weapon messages coz it thinks a player is cheatin or somethin) - removed .refreshweap (replaced with server command *refreshweap - to avoid all those times when a weapon is added or changed and the change is not picked up on the server, resulting in the server refusing to forward weapon messages coz it thinks a player is cheatin or somethin)
 - made the namechange option only work when in space (as changing it when connected to a world had possible 'abuse' issues) - made the namechange option only work when in space (as changing it when connected to a world had possible 'abuse' issues)
-- added subgame -> racing mode 3  where the racecourse is permanently active +- added subgame -racing mode 3  where the racecourse is permanently active 
-- modularised a pile of replicated code, moved a load of things around, took out a load of crap, did a lil jig - the result of all of it being better interpretation of remote player positions, and better physics calculations - particularly with regard to launching from the tops (and sliding down the sides) of hills n suchlike. Also re-enabled the vehicle settings -> bounce (0-999) where 999 is a near perfectly efficient bounce response+- modularised a pile of replicated code, moved a load of things around, took out a load of crap, did a lil jig - the result of all of it being better interpretation of remote player positions, and better physics calculations - particularly with regard to launching from the tops (and sliding down the sides) of hills n suchlike. Also re-enabled the vehicle settings -bounce (0-999) where 999 is a near perfectly efficient bounce response
 - changed the census screens so they dont show items/skills that arent present or being used on the world - changed the census screens so they dont show items/skills that arent present or being used on the world
 - added close button to the ingame browser and made the window draggable - added close button to the ingame browser and made the window draggable
-- added settings -> landscape -> wall rendering mode to um, control the um, rendering of walls (in some way that ive since forgotten) +- added settings -landscape -wall rendering mode to um, control the um, rendering of walls (in some way that ive since forgotten) 
-- added settings -> economy -> cargo rules to um, control the um, rules for carrying cargo (in some way that i have since forgotten)+- added settings -economy -cargo rules to um, control the um, rules for carrying cargo (in some way that i have since forgotten)
 - added indication of passworded worlds on the f5 system map - added indication of passworded worlds on the f5 system map
 - changed the camera on the 'landing on world' sequence - changed the camera on the 'landing on world' sequence
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 - removed old radio interface, replaced with smaller text display. linked radio to new icon button - (1 click to activate, right click to go back a track, double left click to advance a track, 1 left click to turn off) - removed old radio interface, replaced with smaller text display. linked radio to new icon button - (1 click to activate, right click to go back a track, double left click to advance a track, 1 left click to turn off)
 - server option to log marketstall transactions. Added * settings -> World -> Market stall Rules to control access to marketstalls - server option to log marketstall transactions. Added * settings -> World -> Market stall Rules to control access to marketstalls
-- added *setitngs -> Landscape -> 'auto radio' to automatically play toons when a player joins the world +- added *setitngs -Landscape -'auto radio' to automatically play toons when a player joins the world 
-- various (wip) re-arrangements of the info & census screens (etc)+- various (wip) re-arrangements of the info & census screens (etc)
 1) A new *settings screen with help and descriptions for all the settings - Makes life 10 times easier for sysops and world owners. 1) A new *settings screen with help and descriptions for all the settings - Makes life 10 times easier for sysops and world owners.
 2) A new automatic terrain texture generation system - It produces quite pretty landscapes at the click of a button, rather than the world owner having to spend hours and hours with texmaps and surfaces trying to get something looking decent. 2) A new automatic terrain texture generation system - It produces quite pretty landscapes at the click of a button, rather than the world owner having to spend hours and hours with texmaps and surfaces trying to get something looking decent.
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 - Added 'town levels mode' setting to control whether tech level of towns affects which level buildings can be built there - Added 'town levels mode' setting to control whether tech level of towns affects which level buildings can be built there
 </code> </code>
 +==== 0.48.4 ====
 +"Mostly a maintenance update this, as it fixes the problem some people were having buying missiles. 
 +Current ship capacities are:
 +<code>Interplanetary Shuttle
 +Basic ECM: 2  Standard Missile : 1  'Advanced' defenses : None  'Advanced' Weapons : None\\
 +Cargo Transport
 +Basic ECM: 5  Standard Missile : 2  'Advanced' defenses : 2  'Advanced' Weapons : None
 +Cobra Mk II
 +Basic ECM: 5  Standard Missile : 5 'Advanced' defenses : 6  'Advanced' Weapons : 7
 +Pirate Ship
 +Basic ECM: 3  Standard Missile : 8 'Advanced' defenses : 3  'Advanced' Weapons : 9
 +Stellar Freighter
 +Basic ECM: 15  Standard Missile : 3 'Advanced' defenses : 25 'Advanced' Weapons : 8
 +Police Fighter
 +Basic ECM: 9  Standard Missile : 7 'Advanced' defenses : 13 'Advanced' Weapons : 11
 +X Fighter
 +Basic ECM: 2  Standard Missile : 4 'Advanced' defenses : 2 'Advanced' Weapons : 4
 +GalFreighter
 +Basic ECM: 10  Standard Missile : 3 'Advanced' defenses : 7 'Advanced' Weapons : 4
 +</code>
 +This vers also adds in the favourites list to the gal radio, and gives world owners the option of having a shoutcast station as their world radio.\\
 +Ship rendering should also be fixed, and the ctrl + f10 cam has been tweaked a bit for some really nice views when you're doin flybys n suchlike. (Strangely they seem particularly pleasant to me while listening to crap 70s stations on the gal radio.. dunno why :] )\\
 +Gal econ got various lil tweaks n fixes over the weekend - a lotta prices will have changed and it may need its customary 'few days' to bed in. Gal server update has included some extra commands n suchlike that'll make re-adjusting the econ less painful in the future."\\
 +
 \\ \\
 ** 30-Nov-2005**\\ ** 30-Nov-2005**\\
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 - New tools for creating and installing auto-update packs - New tools for creating and installing auto-update packs
 - redid the system by which the gal server transmits information regarding which players are currently in space with you (as the old way was daft and bandwidth-inefficient) - redid the system by which the gal server transmits information regarding which players are currently in space with you (as the old way was daft and bandwidth-inefficient)
-- added landscape -&gt; player landscaping setting - 0 turns off all the menu options to do with letting players add roads etc. 1 enables em as normal (i.e. they still need appropriate skills n whatnot)+- added landscape -player landscaping setting - 0 turns off all the menu options to do with letting players add roads etc. 1 enables em as normal (i.e. they still need appropriate skills n whatnot)
 - changed building access rules so towns of any team can be accessed in the team-building access modes - changed building access rules so towns of any team can be accessed in the team-building access modes
 - added team selection mode 15 and 16 - added team selection mode 15 and 16
 - Various more bits of menu/layout tidying + fixes for purchase box on the sales mode used on zoric - Various more bits of menu/layout tidying + fixes for purchase box on the sales mode used on zoric
-- new shadow system - graphics -&gt; shadow mode 5 uses the new building shadow method + places simple blob shadows under trees+- new shadow system - graphics -shadow mode 5 uses the new building shadow method + places simple blob shadows under trees
 - added new button interface for racing (from the minigames menu) and added more racing &amp; subgame menus - added new button interface for racing (from the minigames menu) and added more racing &amp; subgame menus
 - fix for building rotation (and various other oddities). restored the 'makes..' building list. fixes for messed up town menus - fix for building rotation (and various other oddities). restored the 'makes..' building list. fixes for messed up town menus
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 - generic messaging management for subgames - generic messaging management for subgames
 - help menu bar in space - help menu bar in space
-- linked ultrakricket &amp; hornball into the new minigames system+- linked ultrakricket & hornball into the new minigames system
 - added some new engine noise options (9,10,11) - added some new engine noise options (9,10,11)
 - added ballgames mode 5, which warps the player to spawnzone 8 when they join ultrakricket - added ballgames mode 5, which warps the player to spawnzone 8 when they join ultrakricket
releasenotes/2005.1582148441.txt.gz · Last modified: 2020/02/19 15:40 by mit

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