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introduction:quickstart_guide [2020/01/29 03:26] – [Step 2 - Try out a few commands] mitintroduction:quickstart_guide [2023/05/15 05:14] (current) mit
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 The world server is very flexible and allows a wide range of different gametypes and environments, so there are endless different ways of building it. Depending on your design ideas you’ll spend more or less time on certain aspects. The world server is very flexible and allows a wide range of different gametypes and environments, so there are endless different ways of building it. Depending on your design ideas you’ll spend more or less time on certain aspects.
  
-Learning the ins & outs of the world server is a long process.. so lets start by forgetting about all of that and having a quick play around. +Learning the ins & outs of the world server is a long process.. so lets start by forgetting about all of that and having a quick play around.\\ 
-** Don’t Panic :] **+** Don’t Panic :] **\\ 
 +\\ 
 +** 
 +PLEASE NOTE: THIS PAGE REQUIRES UPDATING AS A LOT OF THE PROCESSES DESCRIBED HERE HAVE BEEN SIMPLIFIED AND REPLACED BY SCREENS IN THE WORLD EDITOR.\\ 
 +** 
  
 ===== Step 1 - Fire up a template ===== ===== Step 1 - Fire up a template =====
-Before you start any world building.. run the game, select Create World, choose a template and have a run about a bit. Then lets try your first command - type :+ 
 +Step 1: Fire up the game client, click the little cog icon, select 'Enable Frontend World Builder Menu' and click 'Ok'. This will activate a new option on the front-end labelled 'Create'. 
 + 
 +Select this, then 'Create New World', name it, choose a template (The Blank one will do for now) and have a run about a bit. Then lets try your first command - type :
  ** *say Hello World **  ** *say Hello World **
 If red text appears, then woot, You're a god. If red text appears, then woot, You're a god.
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 Here you'll find various tools and menus that let you add things to your world and access various screens and dialogs that let you change how your world appears and operates. Here you'll find various tools and menus that let you add things to your world and access various screens and dialogs that let you change how your world appears and operates.
 +
 +The 'Magrathean' videos on [[https://patreon.com/gamesformay|Patreon]] talk through all the various world editor screens and explain what you can do with them.
  
 ===== Step 4 - Explore a few settings. ===== ===== Step 4 - Explore a few settings. =====
 If you're old-skool, from the world editor you can access the raw settings values that control the overall configuration of your world. If you're really old-skool you'll access those by type ** *settings **. If you're old-skool, from the world editor you can access the raw settings values that control the overall configuration of your world. If you're really old-skool you'll access those by type ** *settings **.
-<html> +{{http://monkeycollection.com/guidepics/settings1.jpg}}
-<center> +
-<img src="http://monkeycollection.com/guidepics/settings1.jpg"></center><br> +
-</html>+
 Ooh.. Look at all those scary numbers!. Ooh.. Look at all those scary numbers!.
 As an example, Select 'World Rules' and page down to 'Day Length'. Its 0 at the mo - press end, and enter 300 instead. Ding.. you’ve just invented time. As an example, Select 'World Rules' and page down to 'Day Length'. Its 0 at the mo - press end, and enter 300 instead. Ding.. you’ve just invented time.
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 The Options menu lets you change things like whether your world is passworded, how often backups are saved, which folders are used to store your world’s models, etc. Take a few minutes to look through all the options and make sure they’re set as you’d like. The Options menu lets you change things like whether your world is passworded, how often backups are saved, which folders are used to store your world’s models, etc. Take a few minutes to look through all the options and make sure they’re set as you’d like.
  
-<note important> + 
-This bit needs rewriting to demonstrate the process using the World Editor rather than the server panel</note>+//FIXME This bit needs rewriting to demonstrate the process using the World Editor rather than the server panel //
  
 Next, lets have a look at changing a few textures.. Next, lets have a look at changing a few textures..
 {{http://monkeycollection.com/guidepics/texturesel.gif}} {{http://monkeycollection.com/guidepics/texturesel.gif}}
-Go to your server menu -> <b>Tools</b> -> <b>Texture Selector</b>. This will bring up a dialog showing the list of game textures on the left, and the list of files available for use on the right. Select ‘<b>Auto-terrain 1</b>’ in the left-side window. <br> +Go to your server menu -> **Tools** -> **Texture Selector**. This will bring up a dialog showing the list of game textures on the left, and the list of files available for use on the right. Select ‘**Auto-terrain 1**’ in the left-side window.  
-On the right you should now see a list of files that can be used for this texture, as well as the name of the texture currently being used.<br><br>+ 
 +On the right you should now see a list of files that can be used for this texture, as well as the name of the texture currently being used. 
 Try setting all Auto-terrain surfaces to 'defrock.bmp' Once changed, as with all model and texture changes, you’ll need to relog your client (i.e. quit the game and restart), to see the difference. (This requirement will be removed in a future version of the game). When you return, you should now have a landscape covered with rocks, rather than grass, rocks and beaches. Try setting all Auto-terrain surfaces to 'defrock.bmp' Once changed, as with all model and texture changes, you’ll need to relog your client (i.e. quit the game and restart), to see the difference. (This requirement will be removed in a future version of the game). When you return, you should now have a landscape covered with rocks, rather than grass, rocks and beaches.
-Not half as nice, so you’ll probably want to change that back now<br> + 
-You can add new textures to your server’s folders and players will automatically download the new files when they log in. If you’re feeling creative, perhaps try making (or finding on the web) a few different terrain textures and setting them to different autogen sources. Theres various other methods available for painting on your landscape (covered in more detail elsewhere).. Mucking about with terrain is fun :]<br><br>+Not half as nice, so you’ll probably want to change that back now 
 + 
 +You can add new textures to your server’s folders and players will automatically download the new files when they log in. If you’re feeling creative, perhaps try making (or finding on the web) a few different terrain textures and setting them to different autogen sources. Theres various other methods available for painting on your landscape (covered in more detail elsewhere).. Mucking about with terrain is fun :]
    
 ===== Step 6 - Your first buildings ===== ===== Step 6 - Your first buildings =====
introduction/quickstart_guide.1580289999.txt.gz · Last modified: 2020/01/29 03:26 by mit

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