.launch doesn't work

Forum Archive - from http://theuniversal.net
Locked
User avatar
Kirby
VIP
VIP
Posts: 649
Joined: Sat Oct 02, 2004 4:07 am
Location: Coffeelaaand
Contact:

.launch doesn't work

Post by Kirby »

Software:Universal Client
Version Number:0.65.5
________________________________________________________________________
Location
Funland, Biplaneworld (Possibly all worlds)
________________________________________________________________________
Description:
If you try to use the .launch command, nothing happens.

Since F11 (Exit this world) is disabled, the only way to exit back into space is to close the client.
________________________________________________________________________
Steps to Replicate:
1. Enter a world
2. Type .launch
3. Unable to launch, or exit world via F11.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

*makeowner will get you back into space since it kicks anybody who uses it if they aren't the world owner. After using it you need to visit a space station to make the game recognise that your in space.
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

Fixed in 0.65.6 (.launch has been removed, but a new 'Return to space' button has been added).
Locked