Trees (Fixed in next vers)

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Arklari
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Trees (Fixed in next vers)

Post by Arklari »

Their screw up whenever 1 is planted it get rid of all the background
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Post by Mattizme »

Since you arses are too lazy, I'll do it..

Status: Reported

If you're new and/or don't understand why, Read the sticky!
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Post by hedgehog »

fixed in 99.4.
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Post by zaroba »

get rid of all the background? how so?
never had trouble with them here.
might be a vid card related problem
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Post by hedgehog »

i get the same problem on arena - it was a 99.3 client problem if i remember, and i had to take down the forest for the island to be usable for the time being.

to test, do a .treeline 1 and then look at the tree. the whole landscape will vanish as long as a tree is within your line of sight, irregardless of landscape. when you're running a high drawdist, it makes an island with even one tree nearly unplayable.

i'm pretty sure it's a client problem, so it shouldn't matter if zoric is still 99.2, but then again it might. anyway i'm about 99.999% sure he fixed that just before the 0.4.5.x branch started.
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Post by zaroba »

<--builds a tree on arena
ooo, i see.
odd, never noticed that before.
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Post by hedgehog »

i'm pretty sure it was started during 99.3, since i think that's when the new pub came out. there was a similar bug while that was being developed, so at first i thought it was tied into the pub somehow.

particularly nasty, that one. :]
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Post by zaroba »

"its not a bug, its a feature" - ubersoft.net

it removes the background so you can see the tree easier so you wont hit it
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Post by Arklari »

That's a stupid feature i think *plantforest should be reimplimanted that be removed the "plant trees" be added and a way to make a tree on ur island without having it disappear when u get close to it and maybe be randomly added
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Post by zaroba »

if you have the space in the bdat, you could add trees as ornamentals. no problems at all useing them as ornamentals, well, besides building them all if your island is set up to need materials.
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Post by hedgehog »

well, plantforest would more than likely cause the same issue. note that you can use startblocks to lay diagonal lines of trees, so coming up with a convincing forest isn't that bad.

the easiest thing of course to do is just make a model that's a whole bunch of trees clustered together. that way you can lay little forests all over the place and don't have to worry about how they cluster together and such - you get the layout out of the way in your 3d program.
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Post by zaroba »

heh, that would also solve the 30k static item limit (if its still around in this version)
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Post by hedgehog »

30k for models?

surely you jest :]
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Post by hedgehog »

oh. wait i was reading that on too much drink. you mean there's a limit on items-per-island of 30k? oof. that's of course not nearly enough ;]

since basicly any limitation on anything anywhere that isn't patently ridiculous causes me to get very irate for no apparent reason. so....

<irate>
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Post by zaroba »

don'ty know if buildings are included in that 30k think. i assume they are though. but anyway, no island (even in 03) has had more then a thousand buildings that i can remember.

in 03, if you did a plantforest for a total of 30k or more trees, thiered be a pop up saying something along the lines of "Too many static objecxts on map" could just click ignore on it and play without trouble at all....i think. either that or the client would disconnect so you had to set back the map before the error came up.
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Post by hedgehog »

there goes my dream for "night of 100,000 jehova's fuel stops" ;)
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Post by Arklari »

Lol hedge, I think the tres should just be fixed And 100,00 jehovah fuel stops whered u put the 100,000 jehovah banks at 0.00% interest ;P
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Post by hedgehog »

fixed trees? what if your island is a desert? or mars? or a huge metropolis?
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Post by Arklari »

No i mean the trees work ,and hedge i already have mars :P
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Post by hedgehog »

yeh i saw that. like the texture :]
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