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World Editor deformation only a demo?

Posted: Sun Dec 30, 2012 5:26 pm
by DevilsAdvocate
Trying to add dips and hollows in World Editor, but it shows that it is a demo and changes will not be saved.
How do I get it to save changes please?

Posted: Sun Dec 30, 2012 11:08 pm
by zaroba
I don't believe it has been programmed yet.

Posted: Mon Dec 31, 2012 12:37 am
by flametard
just to be clear i wanted to add how to edit your landscape shape, since this thread did not address that.

the workaround it to make a heightmap in photoshop or some other image program. if memory serves me correctly it is a 256x256 pixel, greyscale, index mode bitmap image. draw white where you want your mountain tops to be, black where the bottoms of the ocean are, and every shade of grey inbetween to create rolling plains and such. then put it in your maps folder and in your server window, you can set it for use on your world. :)

Once you understand how to create a heightmap with an image program, its a superior (yet much more time consuming) method for creating landscapes than the editor. However, I agree that the world editor is smoothing out nicely. when it works well, it'll definitely speed up planet building. :)

Posted: Mon Dec 31, 2012 5:37 pm
by DevilsAdvocate
thank you both for your replies. I have built a heightmap, which looks quite good when put into the game, perhaps too good because somebody has planted two boats near one of the lakes, lol. Anyway, Just starting to build, get ideas, and try stuff out, like using parts of a tornado funnel to make my heightmap :-)
Lots of reading/learning to do now

Posted: Tue Jan 01, 2013 8:47 pm
by Mit
Previous answers are mostly right.. haven't got round to finishing off the in-game landscape deformation yet, mostly because the other methods are there and theres always other important stuff that needs doin. (Thats assuming you've got a basic paint program that has lighten, darken, soften brushes and etc. If you haven't ... consider checking out Saint Paint Studio, which has the necessary tools and happens to be written by a work colleague of mine, so deserves a plug).

One recent change that applies to flametard's answer.. the image format for the heightmap isn't quite so strict now. The heightmap images can be up to 512x512 too, though note this won't make any difference to your world unless you also activate the bigger map size in the world's settings (Landspace -> Map size 1 = 512x512 map).

The current chapter uses the larger map size to allow for a much bigger environment without losing too much resolution in the tiles.