Building rotations - advance warning
Posted: Wed Oct 17, 2012 11:36 pm
in 0.63.3, in order to fix some collision issues with some new construction modes im workin on i've had to clean up a whole load of duff old code that was foolishly adding 270 degree rotations to all the buildings just before they were being rendered. I have no idea why i was doing that
This will unfortunately have the result of changing the orientation of buildings on the worlds. If you're using shadow mode 5 (as Civ is), then you'll need to rotate the models (and update their name) to replicate the previous orientation. Otherwise you can adjust the orientation using *rotatebuilding.
Hopefully that won't be a problem for many buildings/people..
This will unfortunately have the result of changing the orientation of buildings on the worlds. If you're using shadow mode 5 (as Civ is), then you'll need to rotate the models (and update their name) to replicate the previous orientation. Otherwise you can adjust the orientation using *rotatebuilding.
Hopefully that won't be a problem for many buildings/people..