Wellbeing??

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MasterNiCron
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Wellbeing??

Post by MasterNiCron »

what is wellbeing all about??
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Mit
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Post by Mit »

Oh yes, i forgot about that.
Not used atm, but the intention is that it'll be another factor like Hunger and Thirst that has an overall (but generally lesser) impact on long-term health.

i.e. If you spend all the time living in the wilderness eating berries and drinking stream-water, your wellbeing will decrease faster, ultimately affecting your health, and you'll die earlier than someone living in a modern environment with a more varied diet. (etc)

This will probably get used in upcoming chapters, and will eventually be back-ported to the earlier ones when we approach the beta phase.

Beyond that its also just another stat that is viewable to the user and which other worlds or scripts may use to mean something completely different :]
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Omni
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Post by Omni »

I thought it was the other way around nowadays...
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Mit
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Post by Mit »

Well, of course, many people think we shouldn't have come down from the trees in the first place.

I do often like to dwell on the thought that we'd all be much better off as primitive hunter gatherers, but then i haven't recently been eaten by a lion.
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Omni
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Post by Omni »

It's good to know there are no lions in TU then. :)
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zaroba
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Post by zaroba »

Quick Mit, get fooli to model some lions :p

For a while now there has been various bits and pieces of a nutrition system coming into the game. Nice to see it's getting closer to being programmed. Forcing players to have a varied diet will really add to the usefulness of food. As it is now, there is little point in having multiple types of food or drink because players will just produce whatever provides the most hunger/thirst satisfaction for the money.
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