Software:Universal Client
Version Number:
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Location
planet
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Description:
*changeinventory %PLAYER% -1 item requires relog before inventory is updated, instead of it happening in real time like *grantitem %player% -1 item.
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Steps to Replicate:
*changeinventory, aka farm seed problem
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
Its intentional that it works like that, so a script can do multiple inventory changes without each replicating and spamming the user.
After *changeinventory, *updateinventory [PLAYER] is used to notify the player of all the changes in one message. Is there a particular bit of script on civ that isnt doing this right atm?
After *changeinventory, *updateinventory [PLAYER] is used to notify the player of all the changes in one message. Is there a particular bit of script on civ that isnt doing this right atm?
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am