Model Converter - Animations

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morbydvisns
Posts: 1889
Joined: Sun Jan 30, 2005 12:51 am

Model Converter - Animations

Post by morbydvisns »

So I was poking around at some models we currently have available, and have some questions with the animations and usage ingame.

Are the animations still hardcoded? Ex: rev-caveman2.atm Pose 1 Action 1 is the one using for 'tasking', where Pose 1 is basic sitting, with the various head scratches, head gesture actions, etc.

Pose 2 3 and 4 on the caveman-sword guy action have various sword swinging and dodging animations.

Can we currently lock a player from moving, and put them into a specificed animation, or is the above 'just how it is right now'?

I'm pretty sure the animation tags are proper, I have a recent release of the converter.
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