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Any rules regarding world content?
Posted: Mon Dec 26, 2011 10:31 pm
by zaroba
I've never seen it written or said anywhere so i have to ask, what are the rules regarding content on worlds? or are there none? i remember (i think it was morb's) world that hemp being used so it had a notice saying it was his views and not reflecting the game at all.
so what about things like:
scripts containing cursing, possible insults and sexual references
models and graphics depicting explicit gore and death
models and scripts with sexual references (i was thinking of making a half naked lady spinning around a stripper pole for one of the worlds i have in development)
basically stuff that would make a film rated r.
is the above types of stuff allowed granted there is a proper welcome graphic giving notice to players that the world contains scenes of explicit gore, foul language, and sexual references? sorta like a parental advisory logo type of thing. maybe even specify that the world is rated r and that one must be over the age of 18 to play on it.
Posted: Mon Dec 26, 2011 11:13 pm
by flametard
Yes, I need to know what the deal is here, too. Xebec's most adult material includes:
weed- a building which can be grown on xebec, it produces
weed-a usable item which when used, goes into a script which says in a nutshell that you've smoked the weed, and you end up building a boat which is hard to use and eventually sinks.
the weed building also produces "hemp" an item which is used to build boats, and "seeds" the construction material needed for all plants on xebec.
peyote-a source item which is found only at the tops of the mesas in the desert, it produces the free item Peyote, which when used goes into a script which kind of simulates a "trip" you go into first person perspective and *effects go off, simulating stars, also you hear crazy sounds and you then burst into flames. you don't die, it's an item which is traded to the black wizard at the middle of the volcano for black magic.
slaves: renamed from 'prostitutes' is a usable item which is made in the bordello building out of the items 'wine' and 'cheeses', the top of the pub chain. the item is the only way to restore your health on the planet, but the more you use the item, the more venereal diseases you will have to go through. there are about 8 VD scripts which aren't too explicit but do simulate this adult topic. also induced is a pregnancy script, where a character named "Shontelle" appears and informs you that she's pregnant. I don't want to ruin anymore, it's the only time in the game that the script becomes gender specific, I thought about making a script which lets players choose their gender at the beginning of the game for just this event, but I decided it was too much work and it might be funny for girl players too. also the job skill for the bordello is called "pimp/madam"
wine, whisky, beer, lager, and ale are also included on the planet.
there are also other disease scripts, only olde timey ones, everything from cholera to leprosy.
there are also "prayers" another scripted item which may or may not do random things to the player who uses them.
One player did land and saw the item "hemp" and said, 'not good planet' and left. so I am interested in the rules as well.
Posted: Tue Dec 27, 2011 1:30 am
by zaroba
i was thinking, could have something like this.
if the player clicked no, the script would just kick them off.
if they clicked yes, it would set a var and they would not see the popup any more
if they just hit escape to close it, they will see the popup again the next time they login.
Posted: Tue Dec 27, 2011 1:59 am
by morbydvisns
I like that. . At least until Mit gets a way to globally set an age verifier scheme for content control implimented. =)
Posted: Tue Dec 27, 2011 8:28 pm
by flametard
oooooh that's cool. I think I'm going to try to set up something like this too. thanks.
Posted: Wed Dec 28, 2011 11:49 pm
by zaroba
here's the script for that
i only just tossed in the osdselect scripts and var usage for the sake of posting it.
should be easy for you guys to alter it to suit your worlds.
keep in mind mit still hasn't commented on whether or not its an acceptable warning or if the stuff is even allowed on worlds.
Code: Select all
Event( "PlayerLogin" 0 )
{
CustomEvent("tos")
}
Event("custom", "tos")
{
if ($playervar1=0)
{
sleep(100)
osdcreate(OSDLIST,"entry","***NOTICE***")
osdadditem(OSDTEXT, "", " ")
osdadditem(OSDTEXT, "", " ***Explicit Content Advisory***")
osdadditem(OSDTEXT, "", " ")
osdadditem(OSDTEXT, "", "This world is considered rated R and you must be 18 or older to play on it")
osdadditem(OSDTEXT, "", " ")
osdadditem(OSDTEXT, "", "this world contains many things that may be considered offensive or gross")
osdadditem(OSDTEXT, "", " - Sexual refrences, in text and graphics")
osdadditem(OSDTEXT, "", " - A lot of graphical gore")
osdadditem(OSDTEXT, "", " - foul language in texts")
osdadditem(OSDTEXT, "", " - possible personal insults in texts")
osdadditem(OSDTEXT, "", " - drug refrences in items and texts")
osdadditem(OSDTEXT, "", " ")
osdadditem(OSDTEXT, "", "if you find any of the above offensive, it is best that you leave")
osdadditem(OSDTEXT, "", "if you find any of the above immature, it is best that you leave")
osdadditem(OSDTEXT, "", "if you find any of the above bad to use on a server, it is best that you leave")
osdadditem(OSDTEXT, "", " ")
osdadditem(OSDTEXT, "", "do you accept that this world is for older players?")
osdadditem(OSDBUTTON, "yes", "Yes, I am 18 or older and wish to play")
osdadditem(OSDBUTTON, "no", "No, I wish to leave")
osdadditem(OSDTEXT, "", " ")
osdactivate()
sleep(3000)
if ($playervar1=0)
{
CustomEvent("tos")
}
else
{
*msg %player% Hope you enjoy the world
}
}
else
{
*msg %player% Welcome to the world
}
}
Event( "OSDSelect", "entry:yes" )
{
*msg %player% Thank you for accepting
$playervar1=1
}
Event( "OSDSelect", "entry:no" )
{
*msg %player% Sorry that this world does not suit you
sleep(20)
*kick %player%
}
(just a picture of a line to widen the forum to prevent the text from wrapping)
Posted: Fri Dec 30, 2011 4:37 pm
by zaroba
altered that script a bit.
now if a player just escapes out instead of choosing yes or no, the script will pop up again after 5 mins.
Posted: Fri Dec 30, 2011 6:33 pm
by morbydvisns
osdset("blockescape")