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how do i set up an automated turret?
Posted: Fri Jul 08, 2011 11:12 pm
by flametard
i tried to make one and when i entered it teleported me to the starport/lower right hand corner of the world.. how do i set the height of the turret and weapon if possible?
can you make it automatically fire at people without a player being in it? like an NPC automated turret that fires at everyone but the person who built it or a family member or teammate?
Posted: Fri Jul 08, 2011 11:54 pm
by zaroba
for automatic i think the only way is for it to be team based
it will shoot at anybody not on the same team as the building.
as for the other part, no clue.
Posted: Tue Jul 19, 2011 10:32 pm
by flametard
i tested it by setting myself to a different team i think. anyway, if anyone knows the answer to this let me know, thanks.
Posted: Tue Jul 19, 2011 11:43 pm
by flametard
I looked for the :
Defesnes Weapon / Trigger field in the bdat and couldnt find it.
Changed the weapon i want the auto turrents to use to weapon 3 slot. since i heard the turrets only use weapon 3 for some reason.
I think the model converter is what i need to add a turret to the model im going to use, am i right? I see options for :
add horizontal turret
add vertical turret
set horizontal turret attach point
set vertical turret attach point
and
set generic weapon attach point
again my goal is to create a building that fires weapon 3 at any passing player that is not on the buildings owner's team. preferrably i would like this weapon to be fired from the top of the building model that i am using.
can anyone help?! cause right now... i set myself to all sorts of teams but i cant get the thing to fire at me. also when i enter the turret i'm viewing frmo the bottom of the model, not the top, and it seems to want to fire the weapon (i see an explosion in front of me and hear the weapon fire sound) but i see no projectile, or projectile shadow.
please help