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fooli or anybody know about these things?

Posted: Sat Oct 25, 2008 2:40 am
by zaroba
so...i was digging threw emails looking for script variables to add to the list i'm putting on tuwr.net and i came across a few interesting entries....

both of these were from september 2007:
"added basic lil script-controlled popup window for client scripts"

"linked in the spawn point region, the exit point region and the script event region to the game interior stuff. Can now add Event( "Enter Region", "<REGION_PARAM>" ) to the GameScript.mts and this will trigger script code when a player enters a named region within an interior scene"

there is also mention of an interior editor....but where is it?


the latest client was released in dec of 2007, so, these things should be in it.
but....how to activate?

Posted: Sat Oct 25, 2008 9:40 am
by Fooli
The interior editor is still w-i-p. I'll see if I can find where mit got to with it.

There was a working (barely) version - if you recall seeing the art gallery on Magrathea, well that was built with the interior editor. It's a separate tool, like the model converter, and is about as functional as you'd expect for a v0.01... it works but it's very painful to use. Can't remember if there's a working non-dev version... I'll have a look when I get time.

f

Posted: Sat Oct 25, 2008 11:06 am
by zaroba
ok, thanks fooli.


yea, i remember interiors on mag.

if there's a non dev version, interiors might excite people a bit since there hasn't been a patch in a while and it might give everybody something new to play with until programming resumes again.

Posted: Tue Oct 28, 2008 7:32 pm
by Mit
i think the popup thing is
*popup <Text>
and
*closepopup

though im still re-learning how the script stuff fits together :)
i'll try have a fiddle around to get interiors into a semi-usable state soon.

Posted: Tue Oct 28, 2008 11:28 pm
by morbydvisns
Mit wrote:i think the popup thing is
*popup <Text>
and
*closepopup
well i didnt have any luck with it.

assuming its in version:now

Posted: Wed Oct 29, 2008 2:56 am
by zaroba
tried in-game:
*pop zaroba text
*popup zaroba text
*box zaroba text
*window zaroba test
(also tried with a . instead of a *)

tried via script:
*pop text
*pop %player% text
*popup text
*popup %player% text
*box text
*box %player% text
*window text
*window %player% text