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Looking for fresh ItemsName.txt
Posted: Sat Jan 05, 2008 4:08 am
by Jemrada
I am in the process of working up a new economy for Sabrada.
I don't plan on taking back over Sabrada before I get a building.dat setup and some models. So I am in need of a ItemsName.txt to start this process.
Can anybody give me one here that has not been edited?
Feel free to email it if you like.
Posted: Sat Jan 05, 2008 12:36 pm
by zaroba
an....unedited one?
that would just be a empty txt file named namesfile.txt
Posted: Sat Jan 05, 2008 2:13 pm
by Jemrada
Well, there is one that has all the item names in it somewhere isn't there?
There used to be anyways. But then again I been gone for awhile.
Posted: Tue Jan 15, 2008 1:54 pm
by Jemrada
So does anybody have a list I can use or do I need to setup a world first in order to get a fresh copy?
Posted: Tue Jan 15, 2008 2:29 pm
by zaroba
if you just want a list of items:
http://www.tuwr.net/tuwr/pmwiki.php?n=Lists.Items
the itemnames file isn't used anymore, so don't know if it would be created by the world by default or not.
Posted: Tue Jan 15, 2008 3:16 pm
by Jemrada
Ok,
So it all stored in the system?
Then I just rename them using the NamesFile.txt
Very interesting, so much has changed. Hopefully I will get something going here.
Posted: Tue Jan 15, 2008 8:18 pm
by flametard
or you can use the command
*changeitemname oldname, newname
Posted: Tue Jan 15, 2008 9:17 pm
by Jemrada
flametard wrote:or you can use the command
*changeitemname oldname, newname
Well I am not testing in a world yet. I am just using the building editor at the moment.
Posted: Tue Jan 15, 2008 11:19 pm
by zaroba
pst...after changing the name you can update the items in the buildings editor to show the new names. Tools menu -> Import NamesFile.txt. it will load the namesfile thats in the same folder that the buildings.dat was loaded from. iuf its a new one, just save it then open it. it will automatically load a namesfile if theres one in the same folder when you open a bdat.
Posted: Tue Jan 15, 2008 11:31 pm
by Jemrada
ok thanks
Posted: Thu Jan 17, 2008 4:53 am
by Jemrada
How do you manually edit the ItemNames.txt?
I currently don't have a world to access and I am not sure how it looks when they are edited.
Posted: Thu Jan 17, 2008 5:57 am
by zaroba
just has lists of stuff in the format of
ITEMNAME,##=newname
ITEMNAME,1=gas
would change item #1 (fuel by default), to be called gas.
can edit it in any text editor. like notepad. open it up, type whatever, save it, reload it on the buildings editor.
Posted: Thu Jan 17, 2008 11:47 am
by Jemrada
How do we know the number of the items?
Posted: Thu Jan 17, 2008 12:52 pm
by zaroba
http://www.tuwr.net/tuwr/pmwiki.php?n=Lists.Items
has the number that represents each item, any special uses, and needs/health benifits
Posted: Thu Jan 17, 2008 4:32 pm
by Jemrada
Thanks Zar,
Why do the food items have a negative sign by them? Do they take some away even though they help you?
Posted: Thu Jan 17, 2008 5:43 pm
by zaroba
no clue
its how it appears in the *itemproperties info.
negative sign...where? under the health category? its probably for the nutrition stuff that has yet to be put in the game. mit had mentioned it long ago. foods/drinks would have varying health effects based on how good they were for you. basically you'd need a balanced diet.
from what i have seen, none of the health effects actually work yet. people can live solely off tea and steaks. of course, it could also just mean the even the simplest of hunger/thirst setups have the normal health gain more then the health loss from the food/drinks
Posted: Thu Jan 17, 2008 8:12 pm
by Jemrada
Ok, I got yeah.
If you look at item number 3, it is Bread and it has -100 and -500 with a positive 2500.
I was just curious.