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1 Non Mounted Knight! Please! :D
Posted: Fri Nov 09, 2007 12:53 am
by flametard
k im once again at the assigning models stage and before i can move on i need the knight from syv. i tried looking for it in my clients folders, but i dont think i got that far in syv. i tried playing syv and after 2 nights i figured id just ask here. also, a simple ax, simple battle hammer, and a lady in a dress would do wonders for my world. but the knight from syv (or any non mounted knight) is pretty much essential for what im doing.
thanks.
*edit*
yeah i got to the knight on syv only to realize its the mounted knight. i need a non mounted one.
Posted: Fri Nov 09, 2007 10:09 pm
by flametard
OK i completed syv far enough to get to the knight, only problem is that its the mounted knight, which i already have and plan to use for a different purpose.
i REALLY need a non mounted knight in some kind of armor. i can skin it myself, its gonna be skinned 6 or 7 times anyway.
Posted: Sun Jan 06, 2008 6:26 pm
by flametard
bump... pretty much ready for this model
it doesnt have to be perfect cause ill skinn it nice.
Posted: Sun Jan 06, 2008 6:33 pm
by Fooli
Oh yeh, that :)
Few questions/issues:
- easiest thing for me to do would be to take the mounted knight and dismount him
- however, the mounted knight is "a bit crap". It was designed for use on The Republic, where the camera angle means you never get a close-up look at him, and is thus very low poly for a main character. It's also just a bit crap generally cos I did all those models very quickly.
- so... questions:
...What kind of view are you using (ie how detailed does the model need to be)
...What animations does it need - usual walk/run/stand, anything else?
...Did you have a particular style in mind (eg, full plate armour, or more like tunics and chainmail with the odd bit of armour here & there)
...Are you planning to skin it with lots of detail, or can I mirror the UVs? Eg... if you wanted to paint heraldic symbols on or something, then mirroring wouldn't really work.
I'll probably think of lots more to ask once I've started (can't promise when but I've now been duly reminded). If the mounted knight in non-mounted mode will do, it'll be a lot quicker. Though I'd rather just do it properly I think.
f
Posted: Sun Jan 06, 2008 7:08 pm
by flametard
animations- walk, run, and a gesture that goes with a "overhead vertical slashing' motion to go with the swords.
this will be reskinned 6 times.
leather armor
chain mail
scale mail
plate mail
golden armor
majical armor
dont worry it doesnt have to be perfect, the same model can be used for chain mail and plate mail. basicly, the chain mail would have plates on the shoulders and a chain mail skin on the torso. plate mail would have plates all over.
in fact the knight from syv would be just fine id guess. cause the textures will provide a level of detail.
camera angles.. regular "reacts to landscape" camera set close as a default but zoomable.
thanks fooli!
Posted: Sun Jan 06, 2008 7:44 pm
by Fooli
I think that's 2 models you need there.
Leather/chain/scale; and plate/golden/magical (assuming golden & magical are just different coloured plate armours).
I don't think it'll work otherwise - plate needs, well, plate bits; you can't really be fake that in the texture. Likewise, a plated model with a leather texture on it would look just as bad.
f
Posted: Sun Jan 06, 2008 8:35 pm
by flametard
sounds great, keep in mind that since I can't model anything, ill take what i can get. if you want to make 2 models PLEASE do I would jump for joy.. looks like theros_12 can use them for his medeivil world too, and i bet they'd be a good replacement avatar for the non-skinned spartan avatar. they'd get plenty of use!
for the chain/scale/leather armor, you could probably get away with just slapping a helmet on an existing avatar and i could re-skin the texture.
thank you, thank you
*bows in homage*
*backs out of the room, bowing repeatedly*
Posted: Sun Jan 06, 2008 10:54 pm
by Fooli
Since you used the correct bowing etiquette I'll see what I can do :]
This guy will prolly be a good starting point..
f
Posted: Mon Jan 07, 2008 2:37 am
by flametard
alas, poor yorick, i know him well. hes on my planet already hes called "green shirt" lol. thx!
Posted: Tue Jan 08, 2008 9:36 am
by Fooli
This may take a little time :)
f
Posted: Tue Jan 08, 2008 4:38 pm
by flametard
Wow.
that looks. TOTALLY AWESOME!
<floored.
and take your time, I'm still wrestling with weapons scripts over here.
right now the scripts are winning.
Posted: Fri Jan 11, 2008 11:38 am
by Fooli
Tum ti tum... few minor edits and some variation testing.
I'm thinkin, the guy on the left might be the better bet for leather/chain/scale. You can treat the hood as a cloth thing over the top of armour, or as a chainmail coif; similarly, there's a bit of mesh detail to suggest a tabard over chainmail, or to simply make it like a long leather jerkin sorta thing. The legs are giving me trouble, but hey ho :) Sword is merely decorative cos I got bored fiddling with armour stuff.
Polycount is massive so some reduction work to do. I've no idea how I'm gonna do plate, but i'll try to finish at least one variant like this and see what's what then.
f
Posted: Fri Jan 11, 2008 9:56 pm
by flametard
woohoo! we are ready on xebec. I'm in the home stretch over here, finished my vehicle settings, weap scripts, potion scripts, right now I'm laying down my surface tiles. gonna set up some static effects. rename some stuff. then B-dats, lay down my source buildings, starter towns, bit of tweaking in economy rules and stuff... then I'm done!
btw, awesome idea having an ornamental sword sheath, it will compliment my weap scripts since my projectile bullet is a sword model. so the player wont have to imagine he's keeping the sword... um, somewhere where they cant see....
Posted: Thu Jan 24, 2008 4:29 pm
by Fooli
It's all mapped and ready to go (well, bar the skinning and animation). Model waiting in your in-box... this is just a very quick test texture I put together.
f
Posted: Thu Jan 24, 2008 6:02 pm
by fhko
Fooli wrote:this is just a very quick test texture I put together.
Show off...
Posted: Thu Jan 24, 2008 6:16 pm
by Fooli
Heh, no really - face came from another model (which took ages, admittedly) and the rest is simple flood fills, basic PSP texture effects and a bit of bevelling. 15 minutes tops :p
f
Posted: Thu Jan 24, 2008 7:01 pm
by JasonX
Fooli, which 3d modeling program are you using to develop these? There's no way you can make that kind of content using anim8or
Posted: Thu Jan 24, 2008 11:43 pm
by Fooli
...which is why I don't use it :) But there are plenty of free progs that let you make stuff like this - in fact I bet Anim8or could do it, given half a chance. Blender, Gmax, Wings... its more about knowing how to build humanoids (which I don't, really) and having substantial control over the mesh with cutting, bevelling, chamfering, joining etc tools.
f
Posted: Fri Jan 25, 2008 2:27 am
by JasonX
Well Anim8or is good enough for developing buildings, also it's extremely east to use XD
Posted: Thu Jan 31, 2008 5:20 am
by flametard