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A little lunchtime coding...
Posted: Tue Jul 03, 2007 11:10 am
by Magicfinger
Just for fun ....
current features....
-code completion
-code folding
-syntax higlighting
-snippets manager for events, logic and commands.
-loads and saves to mts files.
shows code folding, preview folded elements and syntax highlighting
shows intellisense on the command completion
Posted: Tue Jul 03, 2007 11:47 am
by zaroba
ooo nice.
Posted: Tue Jul 03, 2007 1:31 pm
by morbydvisns
i wannit XD
Posted: Wed Jul 04, 2007 8:50 am
by Jayecifer
Looks very useful.
Posted: Wed Jul 04, 2007 5:14 pm
by Dolphinpyro
It looks amazing-when will it be released?
Posted: Wed Jul 04, 2007 6:21 pm
by zaroba
hopefully it'll get finished and released in a less amount of time then the item properties editor
thats going on what? 2 years?
Posted: Wed Jul 04, 2007 6:51 pm
by Magicfinger
hopefully i will find a couple of people to do some basic testing for me later tonight after i have sorted out a couple of issues with it...
Posted: Wed Jul 04, 2007 10:32 pm
by Magicfinger
very very early alpha version at
http://theuniversal.net/TUSE.zip
Posted: Wed Jul 04, 2007 10:35 pm
by Magicfinger
zaroba wrote:hopefully it'll get finished and released in a less amount of time then the item properties editor
thats going on what? 2 years?
about that
course that has a few problems in not wanting to increase the size of the connection download and prevention of players being able to edit item settings locally whilst playing. :/
hmmm triple post ... bad me
Posted: Thu Jul 05, 2007 2:01 pm
by VDZ
It doesn't start. When I try to start it, I get this error:
Translation:
TheUniversal Script Editor.exe - Application error
(X) Can't initialise the application correctly (0xc0000135). Click on OK to end the application.
[OK]
Posted: Thu Jul 05, 2007 4:02 pm
by Magicfinger
do you have the .net framework installed?
Posted: Thu Jul 05, 2007 6:51 pm
by VDZ
You were right.
I installed it, and it works fine now.
Thanks.
Posted: Thu Jul 05, 2007 7:35 pm
by Magicfinger
no problems
Posted: Fri Jul 06, 2007 2:36 pm
by VDZ
Event buildingdestroyed is spelled 'BuidlingDestroyed'.
Anyways, I made
an article about it on the wiki
Posted: Fri Jul 06, 2007 8:12 pm
by Magicfinger
cheers fixed in the next version which will be available later tonight
Posted: Fri Jul 06, 2007 8:31 pm
by zaroba
the *msg command isn't in it.
Posted: Fri Jul 06, 2007 9:10 pm
by Magicfinger
ah yes it was in there just hitting the space on auto complete was inserting msgowner fixed and will be in the next update
Posted: Fri Jul 06, 2007 9:18 pm
by Rikku
what is the framework for the TUSE
Posted: Fri Jul 06, 2007 9:46 pm
by Magicfinger
.net
Posted: Sat Jul 07, 2007 12:29 am
by Rikku
where do you get .net from