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Code For Ranks

Posted: Sat Jun 16, 2007 10:23 pm
by Rikku
is there a code for peoples ranks to go up by what they do like by:
so many kudos=rank
so many kills=rank
so many deaths=rank
some item=rank
some vehicle=rank
some skill=rank
some job=rank
anyone of these have a code
also on the so many deaths i mean like rank go down of something like that
so do any of these have codes?

Posted: Sat Jun 16, 2007 10:30 pm
by zaroba
do you mean ranks like knight/god/op/etc?
there isen't anyhting for that coded yet, but some workarounds are possible.
like, could use the event script to have a player buy an item that makes them a knight/op/whatever.


besides that, theres player levels (like syv/republic have)
but those are also used with level items, not with job/etc yet.

Posted: Sat Jun 16, 2007 10:35 pm
by Rikku
yes i mean ranks like god knight op sysop and even maybe owner! well i guess ill post a game script like that in future request forum!

Posted: Sat Jun 16, 2007 10:40 pm
by morbydvisns
im setting up BongsFunZone like that.. right now players can work to earn a knight status, will have God in soon, and as soon as building trigger events work and some other upcoming scripting features will have advancement promotions to Op and Sys available, using *setauth commands in various events scripts

Posted: Sat Jun 16, 2007 10:43 pm
by Rikku
oh i didnt know that but like is there a code like this

Code: Select all

player gets 100kudos(whatever that code is) %player%
*setauth god 
*grantcash 2000
something like that possible ???

Posted: Sun Jun 17, 2007 12:11 am
by morbydvisns

Code: Select all

Event( "Buildingdestroyed", "21" )
{
*command=knight %player%
*command=Congratulations on your status enhancement.  Please relog for changes to show.
*command=say %player% has received a status enhancement and is now a Knight.
*command=effect %player% 2
*command=grantskill %player% Progression Pt2
*command=grantcash %player% 2500
*command=grantkudos %player% 2
*command=resetpos %player%
}
heres an example of my knighting event.

Posted: Sun Jun 17, 2007 1:12 am
by Rikku

Code: Select all

Event (   "100", "kudos"    )
{
*command=god %player%
*command=Congratulations on your status enhancement.  Please relog for changes to show. 
*command=say %player% has received a status enhancement and is now a God
*command=grantcash %player% 5000
*command=grantskill %player% Master Sailor
*command=grantkudos %player%  10
}

this work?

Posted: Sun Jun 17, 2007 1:36 am
by zaroba
nah, theres nothing in place yet to initiate a script based on the number of kudos a player has.
and God would have to be changed to Deify, which is the command to make a player a god.

Posted: Sun Jun 17, 2007 6:38 am
by Rikku
oh ok! well hope they change that soon!