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horizon or no horizon, that is the question

Posted: Sat Apr 28, 2007 12:38 am
by flametard
I stopped by zoric and had a nice walk on the beach. it looked like this:
Image

then i went back to my planet in my client and noticed the beach looks different when i go to the edge of the world.
Image

as you can see, i made a sky texture as a workaround to create something that looks like a horizon. but now that i see that the planet's water is already supposed to stretch off into the horizon, i decided to come here to ask what i was doing wrong, if anything.

Posted: Sat Apr 28, 2007 2:46 am
by flametard
heres 1 more veiw
Image


is this normal if i'm not connected to the galaxy yet?

Posted: Sat Apr 28, 2007 3:20 am
by matthew
its your map you need to raise the water lvl some or make the height map darker around the water

Posted: Sat Apr 28, 2007 4:10 am
by zaroba
water level on zoric is 80
try that and see if it works

Posted: Sat Apr 28, 2007 10:18 am
by flametard
I tried messing with the water level and it didnt help. i uninstalled and reinstalled to see if my default worked and it doesnt, guess its something to do with my computer?
Image

Posted: Sat Apr 28, 2007 10:31 am
by flametard
I just realised, the seafloor on zoric repeats into the horizon, too. its the same on most playable planets, you get to the end of the ocean and theres more ocean. i realized my floor stops repeating where my ocean stops. I cant connect yet cause im behind a router, could that be the problem?

Posted: Sat Apr 28, 2007 11:19 am
by zaroba
nah, wether or not a world can connect has nothing to do with how it appears.

Posted: Sun Apr 29, 2007 1:52 am
by Mit
the lack of horizon is happening coz you're using *settings -> Landscape -> Culling Mode 1.
This is a different type of landscape renderer, that is generally better (it generates and uses low LOD versions of the distant landscape so the player can see more distant features) but currently lacks the ability to render anything outside the 256x256 region of your world. This'll be fixed at some point soon. ish.

Culling mode 0 has the advantage of being able to draw the surrounding sea, but is otherwise a less clever system - which sometimes results in artifacts such as individual tiles being missing from the edges or distant parts of the scene.

Posted: Sun Apr 29, 2007 11:58 pm
by flametard
thank you!