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A question... or two.
Posted: Mon Apr 23, 2007 11:51 am
by Jayecifer
How would I go about making wildlife kill reward players with items?
&
Is there any way I can force my server to include a variety of wildlife greater than four?
Posted: Sun Apr 29, 2007 9:00 pm
by Jayecifer
No takers?
Posted: Sun Apr 29, 2007 9:08 pm
by Fooli
1) can't remember, but there are a couple of oldish forum posts about this. I'll post again if I find 'em
2) nope, just 4 at the moment
f
Posted: Sun Apr 29, 2007 9:10 pm
by Fooli
Ahh here we go. Apparently I've been through this before :)
http://theuniversal.net/forum/viewtopic ... t=wildlife
f
Posted: Sun Apr 29, 2007 9:11 pm
by Jayecifer
I was just curious if anyone had found a way around that via script or something.
Posted: Sun Apr 29, 2007 9:17 pm
by Fooli
It's hard coded at the moment. I can only think of one workaround at the moment, and only for one wildlife model: the insect swarm. Because the model itself is animated (in the sense that it moves around without 'walking') you could set it up as an ornamental building, and maybe "build" a few in insecty sort of places. Over a lake, for example.
The same would work for any wildlife model, but only if it was animated to walk about and do animal stuff of its own accord. It'd be a very inefficient way of doing things though. It'd work with the swarm cos it's a very simple model and I've already animated it to flap about. Or whatever swarms do.
Of course, you wouldn't get any interactivity that way. it'd just be a way to increase the apparent number of wildlife. I guess, if you're thinking about monsters etc, that wouldn't really do.
Having scriptable (or at least more varied/intelligent) wildlife is one of my top wishlist items. But it has been for years now, ho hum.
f
Posted: Sun Apr 29, 2007 10:24 pm
by Mit
Having scriptable (or at least more varied/intelligent) wildlife is one of my top wishlist items
mine too