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Medieval
Posted: Fri Apr 20, 2007 8:55 pm
by Trikisatan
Basicly, I did a castle and I've done some models but each time I export it, it either craashes or becomes crap so I'd like someone who can export it properly to work with me and my medieval themed economy world. It's called Magnastorm, feel free to check it out.
Posted: Fri Apr 20, 2007 9:36 pm
by Fooli
I'll have a go if you like. Send em?
[fooli atthe universal dot net)
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Oh, and...
http://theuniversal.net/forum/viewtopic.php?t=4396 might be useful. I made a few "medieval" (sort of) models for The Republic. All very low poly, designed for top-down faraway camera, and my textures are pretty ropey, but still... might be useful.
Posted: Fri Apr 20, 2007 9:43 pm
by Trikisatan
Actually I'd prefer if one could make them all from scratch because I never got to save the finished version, so the version I have is just about started. Thank you for the link, I can certainly use the horseman, is the man also available off-horse?
Posted: Fri Apr 20, 2007 9:46 pm
by Fooli
Don't say that until you've seen the horse animation ;) It looks almost, but not exactly, like two men trying not to look like a pantomime horse :)
The man isn't available separately at the moment. Wouldn't be too hard to do, though.
f
Posted: Fri Apr 20, 2007 9:47 pm
by Trikisatan
If so, is it possible to make all players use that character as main "vehicle"?
Posted: Fri Apr 20, 2007 10:39 pm
by Fooli
Yes: I think you can force all players to a certain vehicle when they join your world. I've had a bit too much wine to remember how, but I'm pretty sure it's possible....
As for the model: if you want a "generic medieval character" I've got one or two that might do, with a bit of tweaking. I'm just thinking: yes, I can re-do the knight, but it might be easier and better to use something else. Depends what you want: the knight's very low poly, and only really good for non-close-up use.
f
Posted: Fri Apr 20, 2007 10:45 pm
by Trikisatan
I was actually planning on having very close up camera in the game but since I'm not doing the model myself, I can't demand that you do a more detailed one, I'm happy with what I get.
Posted: Fri Apr 20, 2007 11:12 pm
by Fooli
heh. I'm just thinking, it might be easier to tweak an existing model that's already detailed, than to make something better out of a crappy guy sitting on a crappy horse. Did you definitely want a knight, or something just generally medieval-looking?
f
Posted: Fri Apr 20, 2007 11:35 pm
by Trikisatan
Medieval looking basicly, a knight would be a good "vehicle" aswell thought.
Posted: Sat Apr 21, 2007 2:51 am
by morbydvisns
i have an updated knight skin for the model used on syv, its one that chezzie made that looks pretty smooth. I can email it to you email me to
derek@a-i-f.net and ill send you the skin if you want.
Posted: Sat Apr 21, 2007 5:55 am
by VDZ
The setting is called Default Vehicle. By default it's 1. Setting it to 2 causes v2 to be used as v1, v3 to be used as v2, etc.
This means that people without a vehicle will use v2.
Posted: Sat Apr 21, 2007 8:48 am
by Fooli
Thanks VDZ, Morb.
Just in case you haven't spotted it, Triki, there are a few other models on the model library that might work for you too:
Market:
http://theuniversal.net/modellibrary.php?showcat=31
Blacksmith, logging site:
http://theuniversal.net/modellibrary.php?showcat=24
Farms:
http://theuniversal.net/modellibrary.php?showcat=32
Well:
http://theuniversal.net/modellibrary.php?showcat=52
Castle construction kit:
http://theuniversal.net/modellibrary.php?showcat=54
Sundial:
http://theuniversal.net/modellibrary.php?showcat=60
A mixed bag, and none were specifically designed to be medieval, but.. y'know, might save a bit of time or at least provide placeholders until you get whatever it is you want.
f
Posted: Sat Apr 21, 2007 8:57 am
by Trikisatan
Thank you all very much.
Posted: Sat Apr 21, 2007 12:08 pm
by zaroba
VDZ wrote:The setting is called Default Vehicle. By default it's 1. Setting it to 2 causes v2 to be used as v1, v3 to be used as v2, etc.
This means that people without a vehicle will use v2.
it doesen't change the other vehicle numbers. v3 would still be v3
Posted: Sat Apr 21, 2007 12:09 pm
by Trikisatan
Thank you Zarobe, it definatly sounds more logical.
Posted: Sat Apr 21, 2007 3:21 pm
by VDZ
zaroba wrote:VDZ wrote:The setting is called Default Vehicle. By default it's 1. Setting it to 2 causes v2 to be used as v1, v3 to be used as v2, etc.
This means that people without a vehicle will use v2.
it doesen't change the other vehicle numbers. v3 would still be v3
You sure? I remember having some vehicle number weirdness because I had set the default vehicle to 12...