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Texturing Help

Posted: Sat Apr 14, 2007 3:05 am
by Theros_12
I'm not too sure on textures yet. I read the post about them and I really didn;t understand the tutorials. It's confusing because one tutorial tells me to download this program read the tutorial on how to use that program... dadadaa... ect. What is the best place to learn how to texture?
:Edit:
I guess I need to learn how to map it first. How do I map the model?

Posted: Tue Apr 17, 2007 2:26 am
by DvdGStwrt
You need a UV mapper to map a model. Then you need to tweak the planes/facets of the model, move them about, stack them, whatever to optimize the texture map.

If you have a building (as example) instead of having all four walls laid out, you can take two sides stack them on top of another and when you texture them (windows, brick, whatever) the model has the same "picture" on both of those sides.

Of course if your really smart you create your model with an extra facet for windows and doors (say extruded square bits) in your mapper you move those to the side, say stack all of the windows, stack all of the doors and then you stack all of the walls. Thus you have walls (say brick) windows and doors which is far, far easier to texture individual elements.

A good thing to do is use a search engine like Ask.com type in "doors" and run an image search. The thumbnail size pictures are the best size to work with - helps to keep your tex-map smallish without having to tweak the image yourself.

Posted: Wed Apr 18, 2007 12:45 am
by Theros_12
DvdGStwrt wrote:You need a UV mapper to map a model. Then you need to tweak the planes/facets of the model, move them about, stack them, whatever to optimize the texture map.

If you have a building (as example) instead of having all four walls laid out, you can take two sides stack them on top of another and when you texture them (windows, brick, whatever) the model has the same "picture" on both of those sides.

Of course if your really smart you create your model with an extra facet for windows and doors (say extruded square bits) in your mapper you move those to the side, say stack all of the windows, stack all of the doors and then you stack all of the walls. Thus you have walls (say brick) windows and doors which is far, far easier to texture individual elements.

A good thing to do is use a search engine like Ask.com type in "doors" and run an image search. The thumbnail size pictures are the best size to work with - helps to keep your tex-map smallish without having to tweak the image yourself.
Thanks for the help, I've figured it out for the most part. How do you make trasparent textures for like glass windows and things like that?

Posted: Wed Apr 18, 2007 7:29 am
by Fooli
There's a post here that might help: http://theuniversal.net/forum/viewtopic ... ransparent

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