Textured sky a dome?????
Posted: Thu Apr 05, 2007 9:05 pm
According to the settings sky rendering the texture either once or twice across the sky is supposed to form a dome.
When I launch the house (neat trick that BTW) I find that my sky is rendered more like an infinitely tall cylinder to where a checkerboard pattern (which I used to figure out how to crop/paste/fold/bend/mutilate my sky texture to wrap neatly around the "dome") has the top line of checks stretching to infinity (and beyond).
If I use a picture like a wrapping cloudy sky, I find that near the top my sky streaks infinitely into space.
Around the horizon about ¼ of the way up from the horizon my sky looks like a ceiling meeting a cylinder wall, the walls (horizon) are rendered oddly against the “ceiling”.
I was hoping to use one of my 47 sky boxes to render the sky, I have a neat one with a set of rings as if you are standing on the surface of Saturn, and one with a near planet against the horizon to where you see ¾ of the planet (the rest below the horizon) however these images are warped and twisted weirdly not only stretched horizontally, but bent at the bottom and streaking infinitely straight up.
I have tried having a square image, one that is a ratio of 1:3 (eg 500 pixels tall, 1500 pixels wide) I have tried 1:4, 1:8. etc.
Is there a rule of thumb on the image ratio that renders the sky neatly and evenly?
When I launch the house (neat trick that BTW) I find that my sky is rendered more like an infinitely tall cylinder to where a checkerboard pattern (which I used to figure out how to crop/paste/fold/bend/mutilate my sky texture to wrap neatly around the "dome") has the top line of checks stretching to infinity (and beyond).
If I use a picture like a wrapping cloudy sky, I find that near the top my sky streaks infinitely into space.
Around the horizon about ¼ of the way up from the horizon my sky looks like a ceiling meeting a cylinder wall, the walls (horizon) are rendered oddly against the “ceiling”.
I was hoping to use one of my 47 sky boxes to render the sky, I have a neat one with a set of rings as if you are standing on the surface of Saturn, and one with a near planet against the horizon to where you see ¾ of the planet (the rest below the horizon) however these images are warped and twisted weirdly not only stretched horizontally, but bent at the bottom and streaking infinitely straight up.
I have tried having a square image, one that is a ratio of 1:3 (eg 500 pixels tall, 1500 pixels wide) I have tried 1:4, 1:8. etc.
Is there a rule of thumb on the image ratio that renders the sky neatly and evenly?