Ideas for my new world but want to check first.
Posted: Fri Mar 23, 2007 12:17 am
1. Is it possible to set up a building to where its model changes over time or through "condition".
I would like, if possible, to have a building which is a construction project - phase 1 would me a simple single story frame. After x amount of construction is done (construction is the job available to x number of people) the building goes into phase 2 a taller half frame half completed structure. After x amount of construction or time or something is generated the building is completed and all people are laid off that work there.
Or will I have to manually change the model for the structure after x amount of time in order to make it look like something has been done? Then when its completed change the building laying off all employees?
2. I would like to set up "prospecting" of some sort instead of having large areas designated to certain minerals/oil/metals I would like to have them "hidden" and players have to hunt and search for the resources.
Presently I have iron, bauxite (refined to aluminum), oil. If prospecting is possible I would add tin, gold, silver, coal and uranium to the mix. Some with sale value (like gold) others to be used in manufacture, energy production, etc.
I was thinking about setting 1 or 2 square plots designated to allow certain types of building(s) then players with a build XX skill have to attempt to build a mine (as example) here and there until they hit pay dirt. Is there perhaps a simpler way to do this? or a better way?
----> Is there anyway to find marked off areas i.e. I marked off area as spawn/respawn but can't find it to remove it.<-----
3. I was thinking of shrinking everything to about half the size of normal, reduce the space between buildings to 1 grid square, reduce velocities and speeds to half thus making my world twice the size. However there is the spedometer in the bottom right hand screen which gives mph - is there a way to change the recorded velocity to where instead of reading 30 mph it reads 60 mph giving the illusion of speed to the size of the models?
4. Floating/moving objects in the sky. Say like an advertisement blimp flying through the sky all the time - is this possible?
I would like, if possible, to have a building which is a construction project - phase 1 would me a simple single story frame. After x amount of construction is done (construction is the job available to x number of people) the building goes into phase 2 a taller half frame half completed structure. After x amount of construction or time or something is generated the building is completed and all people are laid off that work there.
Or will I have to manually change the model for the structure after x amount of time in order to make it look like something has been done? Then when its completed change the building laying off all employees?
2. I would like to set up "prospecting" of some sort instead of having large areas designated to certain minerals/oil/metals I would like to have them "hidden" and players have to hunt and search for the resources.
Presently I have iron, bauxite (refined to aluminum), oil. If prospecting is possible I would add tin, gold, silver, coal and uranium to the mix. Some with sale value (like gold) others to be used in manufacture, energy production, etc.
I was thinking about setting 1 or 2 square plots designated to allow certain types of building(s) then players with a build XX skill have to attempt to build a mine (as example) here and there until they hit pay dirt. Is there perhaps a simpler way to do this? or a better way?
----> Is there anyway to find marked off areas i.e. I marked off area as spawn/respawn but can't find it to remove it.<-----
3. I was thinking of shrinking everything to about half the size of normal, reduce the space between buildings to 1 grid square, reduce velocities and speeds to half thus making my world twice the size. However there is the spedometer in the bottom right hand screen which gives mph - is there a way to change the recorded velocity to where instead of reading 30 mph it reads 60 mph giving the illusion of speed to the size of the models?
4. Floating/moving objects in the sky. Say like an advertisement blimp flying through the sky all the time - is this possible?