Collisions, buildings/bridges/ramps and hunting critters...
Posted: Wed Mar 21, 2007 6:51 pm
I would like to make "open" buildings. buildings large enough that the character/avatar can actually walk inside. I would also like multistoried buildings.
Presently my world is set up to where you can "hunt" critters to earn grades to go to school (Sorry monkies give me nightmares - LOL).
The options with hunting do not seem to allow a close collision outline of the bridge/building and other models I have tested.
Ideally I want collision on all things set as realistically as possible, meaning that avatars will collide with each other, will be able to use ramps, bridges and hunt and even have to walk around trees instead of through them.
T'muiria is the planet located in M-383 presently.
Presently my world is set up to where you can "hunt" critters to earn grades to go to school (Sorry monkies give me nightmares - LOL).
The options with hunting do not seem to allow a close collision outline of the bridge/building and other models I have tested.
Ideally I want collision on all things set as realistically as possible, meaning that avatars will collide with each other, will be able to use ramps, bridges and hunt and even have to walk around trees instead of through them.
T'muiria is the planet located in M-383 presently.