Ok, obvuiously theres been a big movement in player-based guilds/alliances/whateveruwannacallit. Families on planet side is all good for that, but i believe were ready to expand on this to a galactic span. Perhaps an official alliance option ingame is warranted at this point... using the decal for the alliance "logo", and an option in fed. space stations to officially start/apply/join TU player alliance. Id say in order to do this, would cost X amnt of credits to start an alliance... say.. 100k. once established, players could apply in a station in fed space to join, pending approval from the player that started the alliance.
until then, we shall use our round about ways to establishing and organizing our alliances
bongz
Owner-Ariya
AIF-TU Commander
http://www.a-i-f.net
http://www.a-i-f.net/recruit.html
player alliances/ guilds... mainly to mit
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
Maybe there could be a way of taxing members. The money would go into a guild fund that could be used as perks for the guild. Guilds could be assigned a system in space where they could have like space buildings that would give some sort of bonuses to its members. Maybe there could be guild wars over territory in space.
This is just a basic idea of course. I could go into more detail, but I would probably just confuse my self.
This is just a basic idea of course. I could go into more detail, but I would probably just confuse my self.
- blanchy_666
- Posts: 37
- Joined: Sun Nov 26, 2006 6:45 pm
- Location: Australia
- blanchy_666
- Posts: 37
- Joined: Sun Nov 26, 2006 6:45 pm
- Location: Australia
yes very true nearly every idea I have heard of has been done in another game but if you have heard of it the way its done is very good.
There are many galaxys like this game some of which are owned by players who take control of a system by having the majority of bases (in this case planets/space stations) the only way to take control of a planet off of that person is to destory their bases or build more then them. The team/guild owning the system has options such as make the system a non hostile system so if a play attacks someone all the bases/police ships(that go to the aid of the attacked player) in that system turn hostile to that player (but there is a warning first to warn the person to stop attacking or they will be branded an outlaw etc) but if the player/team is strong enough they can estroy the police ships and capture the bases thus gaining control of the system.
Another thing the owners can do is add tax to their controled spacestations not sure if this would be any good here but maybe if they gained a small percentage of the stations earnings might be better and also maybe being able to add upgrades to your station so it produces better items for more profit etc like start of as like food stuff and go up to like construction material etc
I know these suggestions would require an extreme amount of coding and will prob never be implimented but just thought I would suggest them
There are many galaxys like this game some of which are owned by players who take control of a system by having the majority of bases (in this case planets/space stations) the only way to take control of a planet off of that person is to destory their bases or build more then them. The team/guild owning the system has options such as make the system a non hostile system so if a play attacks someone all the bases/police ships(that go to the aid of the attacked player) in that system turn hostile to that player (but there is a warning first to warn the person to stop attacking or they will be branded an outlaw etc) but if the player/team is strong enough they can estroy the police ships and capture the bases thus gaining control of the system.
Another thing the owners can do is add tax to their controled spacestations not sure if this would be any good here but maybe if they gained a small percentage of the stations earnings might be better and also maybe being able to add upgrades to your station so it produces better items for more profit etc like start of as like food stuff and go up to like construction material etc
I know these suggestions would require an extreme amount of coding and will prob never be implimented but just thought I would suggest them
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- Posts: 534
- Joined: Thu Nov 23, 2006 3:20 pm
Very good, it'd be nice to have an upgrades and build section seperate from the usual space station screen. Maybe where only guild cash can be used and maybe players can only donate X amount per day. It would be a lot of hard work but expand the game's horizonsblanchy_666 wrote:yes very true nearly every idea I have heard of has been done in another game but if you have heard of it the way its done is very good.
There are many galaxys like this game some of which are owned by players who take control of a system by having the majority of bases (in this case planets/space stations) the only way to take control of a planet off of that person is to destory their bases or build more then them. The team/guild owning the system has options such as make the system a non hostile system so if a play attacks someone all the bases/police ships(that go to the aid of the attacked player) in that system turn hostile to that player (but there is a warning first to warn the person to stop attacking or they will be branded an outlaw etc) but if the player/team is strong enough they can estroy the police ships and capture the bases thus gaining control of the system.
Another thing the owners can do is add tax to their controled spacestations not sure if this would be any good here but maybe if they gained a small percentage of the stations earnings might be better and also maybe being able to add upgrades to your station so it produces better items for more profit etc like start of as like food stuff and go up to like construction material etc
I know these suggestions would require an extreme amount of coding and will prob never be implimented but just thought I would suggest them