Accept Cheques?
Posted: Sat Feb 03, 2007 10:45 pm
If i sent cheques to mit or someone each month, could i have a world hosted and registered on the game? :S I'd be happy to donate anyways so advise would be nice
http://theuniversal.net/forumrestore/phpBB3/
http://theuniversal.net/forumrestore/phpBB3/viewtopic.php?t=5140
You'd do that? :Ozaroba wrote:if you were to get a registered world, i could host it for free.
Mit, if it isnt too much to ask, can u translate that into english? i might think of doing some kind of a world building to kill time instead of getting drunk on non-alcoholic beer.Mit wrote:ok, i did now. :]
i dont really wanna get into having to deal with cheques (sounds way too much like a real job :] ) ... tho i imagine theres ways you can send cheques to paypal and then donate from the fund you've created with the cheques. (Correct me if im wrong).
Regarding world hosting in general : a large part of the work ive done on the game in the last couple of months (which you won't notice much) has been to do with getting the servers in a state where they can be more easily remotely hosted and accessed - to a 'commercial' standard. This includes a worldserver management tool that would allow willing 24/7 hosts to create and run multiple worlds easily for other people - the idea being that this would allow us to build a system a bit like that used for webhosting, where resellers and providers combine to create a larger network of hosted spaces. The prices charged for the hosting (if any) would then be in the hands of the individual hosts, with 'TheUniversal' handling the transactions, setup and allocation of hosting in a reliable and 'professional' way. (For instance.. recent gal server updates have included lots of stuff to do with tracking activity of worlds, so that, if a world was hosted commercially we could guarantee a certain level of uptime, etc)
Theoretically.
Anyway, the point of all this is that I'm working towards a system that will allow people who happen to have world hosting facilities available to easily make those facilities available to those people who don't.
How it all pans out (if at all) does depend a fair bit on the success of the game overall, and on how much spare time and energy i get to implement stuff (probably very little) - but thats kinda the plan..
"I'm really lazy, even when people want to give me money"Mit wrote:ok, i did now. :]
i dont really wanna get into having to deal with cheques
"I've started work on a new version of the world server that can run multiple worlds at the same time, as well as some useful server administration tools - much like you'd find in a "proper" online game. This is important because it will make it much easier for people with lots of bandwidth to host worlds for other players"Mit wrote:Regarding world hosting in general : a large part of the work ive done on the game in the last couple of months (which you won't notice much) has been to do with getting the servers in a state where they can be more easily remotely hosted and accessed - to a 'commercial' standard. This includes a worldserver management tool that would allow willing 24/7 hosts to create and run multiple worlds easily for other people
"When I say "people with lots of bandwidth" I don't just mean players, necessarily. Our long-term plans have always included the possibility of making the game hostable by a company, such as an ISP. We're not definitely going to do this, but in theory, we (the staff) could establish relationships with "trusted" providers of hosting services, who would charge $some a month to host a world. We could act as an intermediary between players and the hosting provider: so basically you'd just choose whichever hosting package you wanted, and we'd handle the rest."Mit wrote: the idea being that this would allow us to build a system a bit like that used for webhosting, where resellers and providers combine to create a larger network of hosted spaces. The prices charged for the hosting (if any) would then be in the hands of the individual hosts, with 'TheUniversal' handling the transactions, setup and allocation of hosting in a reliable and 'professional' way.