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Quest system

Posted: Tue Jan 23, 2007 6:20 pm
by matthew
i know this is on the (TDL) but when will we have a space trading quest system and npc's and um mining.


i also would like to see alot more but we need more ppl to donate.


and a exp system for item usage, just ships in the starter system that u could kill for the exp for infimp drive, shield and such

Posted: Tue Jan 23, 2007 10:32 pm
by lucifer1101
thats cool i would love to be able to train and get experience. and with the npcs they could also be used as guides to teach you about the game (ingame tutorials). and small missions would be an excellent feature

Posted: Wed Jan 24, 2007 12:37 pm
by SirMelsereth
None of this is farfetched :).

It's possible to implement a scripting system for NPCs, Quests, Events, Etc.

Allow the world owners access to these scripts, and further increase the Uniqueness of each world.

For example, Say Zaroba on Zoric wants to have Bob next to the plane shop.

Code: Select all


script BobDlg
{
  if(PlayerInventory->BiPlane=false)
    Say("You need some wheels, Wings I mean. Grab yourself a BiPlane at a low price of 20s");
  else
    Say("Thank you for buying a biplane.");
}


Posted: Wed Jan 24, 2007 12:57 pm
by zaroba
would be nice.

it would sure beat having a building on ciroz with a message inside thats set up to look like a person and walk back and forth as if bored and waiting for somebody.

Posted: Wed Jan 24, 2007 2:52 pm
by Magicfinger
http://theuniversal.net/forum/viewtopic ... =scripting

again it all just takes time to code.