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How can I set up my own minigames?

Posted: Fri Jan 19, 2007 1:36 am
by Theros_12
I want to make 2 mini games on my planet. One would be a gladiator arena where people could mele fight with spears and other weapons. Another would be a war zone with guns tanks ect. How would I make the zones where they could fight? And how do I set up the spawn zone so when they start the mini game the spawn in it. And is there a way I could only allow a max number of people per mini game? And how would I make it so people can't bring certain weapons into an area and cheat, like bringing guns into the gladiator arena? And could some one make me a big model of a gladiator arena more me for people to fight in.

If its too hard to answer all at once , you can just answer one question at a time, and thers alot of them. :)

Posted: Fri Jan 19, 2007 10:29 am
by Fooli
Theros_12 wrote:One would be a gladiator arena where people could mele fight with spears and other weapons.
That'd be great, wouldn't it? However I wouldn't bother: we don't have the functionality to support melee combat yet. Apart from the fact that we don't really have the ability to make melee weapons (well, you can fudge it with sticky/static weapon types and weapon attach points, but it's rubbish - I've tried it), and we don't have damage zones (like being able to hit someone's leg and they limp), and we don't have a particularly accurate collision system... mit tells me the lag prediction model just isn't designed to deal with hand to hand combat.
Theros_12 wrote:Another would be a war zone with guns tanks ect.
This is much more likely.
Theros_12 wrote:How would I make the zones where they could fight? And how do I set up the spawn zone so when they start the mini game the spawn in it.


It's easy enough to set up fighting/non fighting zones using surfaces.

It's easy enough to set up spawn zones. But not for "mini games" as you're describing. You can't have minigames that require people to join unless you use one of the ones we've coded into the game - crowfighting, kricket, racing, hornball. So what you're really looking to do is have a world with tank fighting on it in some areas.
Theros_12 wrote:And is there a way I could only allow a max number of people per mini game?
No.
Theros_12 wrote:And how would I make it so people can't bring certain weapons into an area and cheat, like bringing guns into the gladiator arena?
You can't, really. You could try to fudge it by using surface properties: for example, using surfaces that damage players, and then setting up your "combat zone" vehicles to include the relevant surface shields as standard (and not giving those shields to any other vehicle) - so if someone wanders into the zone with the wrong kind of weapon, they'll just die. I'm not saying I've tried that but it should be possible in theory.
Theros_12 wrote:And could some one make me a big model of a gladiator arena more me for people to fight in.
No :) (well, yes, that'd be great, but it'd take ages. And without a gladiator game to go with it it'd be pointless... you're probably better off thinking about how you might use walls to create your fighting spaces)

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Posted: Fri Jan 19, 2007 5:01 pm
by Theros_12
Hmm I should have made my questions more realistic. What do I need to do then to set up combat and spawn zones?