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little ideas what too do with interface files
Posted: Tue Sep 30, 2003 11:35 pm
by Knoxjoey
with my little knowledge of programing i think i sorta know woot too do, i have too use the include interface.h too script files with or sumtin right
? but i cant seem too get the sample file too compile
Posted: Wed Oct 01, 2003 12:10 am
by Chris
Sorry KJ, i wish i could help ya. But i am less of a programmer than you so i wouldn't wanna give you some useless advice you would already know.
Posted: Wed Oct 01, 2003 9:31 am
by Mit
Whole new bunch of interface, arcade (and eventually) 3d model libraries and source code are on their way. Will post more here soon as i get chance to get em all in a working state.
ookk
Posted: Wed Oct 01, 2003 7:08 pm
by Knoxjoey
i am a bit more interrested in 2D stuff always loved 2D stuff
2D 1/2 is good too
Monkeys.
Posted: Sat Oct 04, 2003 6:42 pm
by Mattizme
Knox,
In the way of programming, the thing that Mit had me doing first was an Invadsers game.. the one in the bar right now.
I suggest you start off with that kinda stuff, and make simple games.. helps
I don't think Mit's done the 3D libs just yet, so we'll have to stick with 2D for the moment anyway.
Anyways, Invaders is a good place to start. To quote Mit from ages ago, It's what they suually do when you join a game company, make sure you can do it
finaly...
Posted: Sun Oct 19, 2003 2:48 pm
by Knoxjoey
i got directX 9 sdk files and Visual C++ 6.0 and i actualy got the interface too compile (yey) maby now ill be able too learn how too do something with it ;p
p.s (i cant seem too get font1.bmp too load on sample
)
Posted: Sun Oct 19, 2003 3:39 pm
by Mattizme
you need to make a data folder where your exe is, then a textures one, and then put the two BMPs in with the sample in there.
Or, move the exe to the location of your Data folder