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Need abit of help

Posted: Wed Nov 29, 2006 5:31 pm
by Danmidas
ok...just testing my world out, and realized it still could do with some stuff to make it complete

so i tried the *setvehicle [NAME] 2 command

and all i see it an empty space
and i get the message no fuel

wat gives....im god aint i? do i need fuel?


edit: i just tried to edit fuel consumtion...but it doesnt work....

Posted: Wed Nov 29, 2006 6:04 pm
by zaroba
your in the vehicle, but you haven't set the model or texture for it yet.
you can set vehicle models and textures in the server by going to the tools menu and selecting the model selector.

the fuel need is because by default theirs no default fuel so your all out of fuel (default fuel can be set under ingame *settings -> World Rules -> Default Fuel

probably can't edit the vehicle because vehicle 1 can't be edited. need to hit numpad + or - to switch which vehicle your editing.

Posted: Wed Nov 29, 2006 6:55 pm
by Mit
as you're god you're also able to do..

*grantfuel [NAME] [0-50]

Posted: Thu Nov 30, 2006 1:34 am
by Danmidas
i knew there was a god command somewhere




one last question:

how do i edit building models so they dont look like a pile of rubble?

Posted: Thu Nov 30, 2006 8:14 am
by Fooli
"Pile of rubble" is the game's default replacement model for buildings that have been destroyed, or (I think) for buildings that haven't had models assigned correctly in the server. As you're setting up a new world it seems unlikely that the place is full of destroyed buildings, so I'd guess you need to review the process for assigning building models...

Some advice in this thread here: http://theuniversal.net/forum/viewtopic.php?t=4693

f

Posted: Sat Dec 02, 2006 2:01 am
by eman_771
command: *model (TYPE) (NUM) (FILENAME)
example: *model 2 2 porsche.atm

This is used to change the current model and texture selections on your island, via the client instead of using the Model Selector screen on the Island window. The type specifies the category of the model, the NUM specifies which model of that type to change. The categories are :

0 Building Models
1 Robocrow Models
2 Vehicle Models
3 Object Models
4 Misc Models
5 Land Texmaps
6 Surface Textures
7 Main Surface Texture

this is from The Universal World Resource site: www.tuwr.net

the building number is the ID number u see when u r editing the buildings with the buildings editor

all building models need to be your Data>Models>Bldgs folder

u can assign building textures using this command as well, and those textures need to be in the same folder as the models

Posted: Sat Dec 02, 2006 7:33 pm
by Danmidas
thanks man

Posted: Sat Dec 02, 2006 7:44 pm
by zaroba
don't know if that actually works yet fully.

on a similar note, theirs also the .remote command which opens a window where you can do similar stuff to that setmodel command. but last i saw it only partially works.