side effect caused by lowering employee count

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Neouni
Posts: 4
Joined: Wed Sep 20, 2006 6:25 pm

side effect caused by lowering employee count

Post by Neouni »

Software:Unregistered Server
Version Number:0.49.9
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Location
Imperial
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Description:
from a players point of view
not really a normal bug you encounter

because of a change of building data some buildings where changed from 2 employees to 1 employee

building max stock is calculated as 200%
but actual max stock is 195% (5+95+95)
error messages regularly to clients who try to fill up the stock of the buildings to the max and forget to sell a few items less because of this
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Steps to Replicate:
settings:

Building Efficiency Calc
1 - Basic efficiency is 5%. Full staff adds 95%. The total efficiency is also affected by the buildings current damage.

Storage Reduction Percentage (SRP)
0
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

is this still an issue?
I'd expect things like that to happen if you modify certain building data settings once a world has been active for a while - but i'd also expect the server to sort it self out eventually (when the building went back under limits, or when it next recalculated its efficiency etc).
If its continued long-term i could have a look at adding a command to 'reset' the buildings affected..
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