Destroyed Vehicle Behaviour Change : 0.49.8.2 servers +
Posted: Sun Jun 25, 2006 3:56 pm
Ive just re-arranged a couple of settings - specifically World -> Vehicle Weapons Damage, and World -> Destroyed Vehicle Effect - that may affect how your world behaves.
There was overlap in what those two settings were doing which i've now separated.
Heres what they do now :
Vehicle Weapon Damage
0 = No damage - Player vehicles cannot be damaged by other players
1 = Vehicle takes damage from weapons (according to the weapon settings in the gamescript.mts). Damage is cleared when the player logs in
2 = Vehicle takes damage from weapons (according to the weapon settings in the gamescript.mts). Damage is NOT cleared when the player logs in
Destroyed Vehicle Effect
0=If still alive, player remains sat in destroyed vehicle until he changes to a new one
1=A respawn count is started and the player is then respawned in a repaired vehicle at the current location. The respawn count is set in seconds using the Life -> Death Respawn Time setting.
2=A respawn count is started and the player is then respawned in a repaired vehicle in the default respawn zone for his team (if he has one, otherwise the center of the map)
3=As 1, and inventory is reset to default.
4=Same as 2 plus inventory is reset to default.
5=After the respawn count, the player is repawned in a repaired vehicle at their Birth Town. Inventory is not affected.
6=After the respawn count, the player is repawned in a repaired vehicle at their Home Town. Inventory is not affected.
7=As 6, but inventory is reset to default.
8=Cash is reset to default, a respawn count is started and the player is then respawned in a repaired vehicle in the default respawn zone for his team (if he has one, otherwise the center of the map).
9=Normal respawn count followed by respawn at their current location. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
10=Normal respawn count followed by respawn at their default spawn zone. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
11=Normal respawn count followed by respawn at their birth town. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
12=Normal respawn count followed by respawn at their home. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
13=Normal respawn count followed by respawn at their current location. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
14=Normal respawn count followed by respawn at their default spawn zone. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
15=Normal respawn count followed by respawn at their birth town. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
16=Normal respawn count followed by respawn at their home. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
There was overlap in what those two settings were doing which i've now separated.
Heres what they do now :
Vehicle Weapon Damage
0 = No damage - Player vehicles cannot be damaged by other players
1 = Vehicle takes damage from weapons (according to the weapon settings in the gamescript.mts). Damage is cleared when the player logs in
2 = Vehicle takes damage from weapons (according to the weapon settings in the gamescript.mts). Damage is NOT cleared when the player logs in
Destroyed Vehicle Effect
0=If still alive, player remains sat in destroyed vehicle until he changes to a new one
1=A respawn count is started and the player is then respawned in a repaired vehicle at the current location. The respawn count is set in seconds using the Life -> Death Respawn Time setting.
2=A respawn count is started and the player is then respawned in a repaired vehicle in the default respawn zone for his team (if he has one, otherwise the center of the map)
3=As 1, and inventory is reset to default.
4=Same as 2 plus inventory is reset to default.
5=After the respawn count, the player is repawned in a repaired vehicle at their Birth Town. Inventory is not affected.
6=After the respawn count, the player is repawned in a repaired vehicle at their Home Town. Inventory is not affected.
7=As 6, but inventory is reset to default.
8=Cash is reset to default, a respawn count is started and the player is then respawned in a repaired vehicle in the default respawn zone for his team (if he has one, otherwise the center of the map).
9=Normal respawn count followed by respawn at their current location. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
10=Normal respawn count followed by respawn at their default spawn zone. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
11=Normal respawn count followed by respawn at their birth town. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
12=Normal respawn count followed by respawn at their home. The vehicle they were in is removed from their inventory, and they are reset to the default vehicle
13=Normal respawn count followed by respawn at their current location. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
14=Normal respawn count followed by respawn at their default spawn zone. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
15=Normal respawn count followed by respawn at their birth town. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle
16=Normal respawn count followed by respawn at their home. If they were killed by another player, the vehicle they were in is removed from their inventory, and they are reset to the default vehicle