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Defining the wildlife weapons

Posted: Tue Feb 14, 2006 11:11 pm
by Peper
Hmm ive searched the forums to figure out how to change the wildlifes weapons and damage they do..Would be cool if it would be in the gamescript.mts... ;-)

Re: Defining the wildlife weapons

Posted: Wed Feb 15, 2006 10:03 pm
by djaj88
Peper wrote:Hmm ive searched the forums to figure out how to change the wildlifes weapons and damage they do..Would be cool if it would be in the gamescript.mts... ;-)
open it up by draging the file into notepad. there in notepad you can edit it.

Posted: Wed Feb 15, 2006 10:10 pm
by Peper
open what with the notepad? The Gamescript...I know how to do that...
Im asking how u can change the wildlife weapons.... :P

Posted: Wed Feb 15, 2006 10:23 pm
by djaj88
Peper wrote:open what with the notepad? The Gamescript...I know how to do that...
Im asking how u can change the wildlife weapons.... :P
Experiment with the different files...That what I like to do...and crash my computers sometimes...Hehe! I know how to crash the computer!...Play with it like it your girlfriend! I'm not a sick o but I'm trying to motivate you to experiment with the game. :P...*heres come Zaroba ant Mit with their Baseball bats ready to pound djaj88 for stealing their girlfriend*

Posted: Wed Feb 15, 2006 11:38 pm
by zaroba
can't change wildlife weapons afaik.

can change what they appear as (might be weapon model 1) but not the stats of the actual weapon.

so, if you want wildlife to do harm, its probably a good idea to design the rest of the weapon strengths and vehicle/building armor based on how much damage you want wildlife to do compared to the rest of the stuff.

Posted: Thu Feb 16, 2006 1:34 pm
by Peper
Aah the other way round....Thats a pretty good i dea!!!