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I need a little favour....
Posted: Thu Oct 27, 2005 7:27 pm
by NooB
Lo all as u can guess i need a litle favour...... im not gonna give it all away but my worlds based in the medieval age.... can anybody make some models for me.... i need a catapult .... and any other medieval vehciles/weopons u can make me i no its a lot but im to in experianeced to make them
Oh also like a bow in there
Posted: Thu Oct 27, 2005 7:40 pm
by mystix
Hmm that will be awhile before you get that but good idea.
Posted: Thu Oct 27, 2005 9:18 pm
by zaroba
hedge made some nice castle stuff long ago for the first reina roja.
i'm sure i still have it somewhere.
as for other things, i have some stoneage themed buildings that might be handy that i made for zoric 9 (i think). since midevil themes generally use stone stuff they could probably be used.
heres some pics:
a simple building:
a cave-like house:
small kettle:
large kettle:
small quarry:
large quarry:
well:
worship stone
these next 2 buildings somewhat go together
Flintcar Wheel Fac
Flintcar Fac
the above 2 were used to make the Flintcar:
it has spinning wheels on it but i also have an unanimated version made if you want it instead. it just needs to be mapped so it can use the same texture as the animated version which is easy to do..
most of the buildings can be considered mid to very high poly for this game (especially the large quarry). all the bricks/logs used are full pieces copied and pasted to basicly 'build' the buildings instead of useing textured boxes so they all have alot of detail to them.
Posted: Fri Oct 28, 2005 7:31 pm
by NooB
wow
some of that stufs rly good i no about some of the castle stuff downloaded walls etc. a while back (well 3 days is a long time ^^)
So how can i download that lot cant find the files....
Posted: Fri Oct 28, 2005 11:29 pm
by Fooli
I've got work-in-progress models for a kinda poetic-license catapult, that's designed to be a fixed defensive weapon (it's turreted, on a swivelling base sorta thing). I don't have a wheeled catapult, or seige tower, but that might be a fun thing to make.
Meanwhile there are some models originallly designed for The Republic's medieval era - a particularly bad-looking knight on horseback, and a couple of huts and stuff, that are vaguely medieval-looking.
If you have anything specific in mind, it's always worth suggesting something specific :)
f
Posted: Sat Oct 29, 2005 1:03 pm
by NooB
im likeing the catapult idea... also im requesting permission to use a sorta trebuchet graphics if i get the permission is it possible some 1 an animate it so it fires rocks ?/??
Posted: Wed Nov 02, 2005 6:40 pm
by NooB
ok im trying to use hte building u put up zar put i cannot get the actual buildings only the texture .... so where can i get the actual building
Posted: Wed Nov 02, 2005 8:24 pm
by zaroba
those pics aren't the textures, thier just screenshoyts of the models
just uploaded a zip of the pictured models to
http://www.tuwr.net/~miscstuff/buildings.zip
Posted: Fri Nov 04, 2005 10:14 pm
by NooB
zar when uve doen teh catapult/turret thing casn u tell me plz
Posted: Fri Nov 04, 2005 10:33 pm
by zaroba
fooli was making em, not me
Posted: Sun Nov 06, 2005 12:55 pm
by NooB
oooh so he was reading error
well ok then fooli when ur done making em can u tell me plz ^^
Posted: Sun Nov 06, 2005 10:32 pm
by Fooli
I challenge you to find the words in my post that indicate I'm making anything :)
Ok. So yeh, they'd be fun models to make - but I can't promise when. The turreted catapult would be first, cos it's built already - just needs texturing.
f
Posted: Sun Nov 06, 2005 10:33 pm
by zaroba
Fooli wrote:I challenge you to find the words in my post that indicate I'm making anything
the first line of your post...
Fooli wrote:I've got work-in-progress models for a kinda poetic-license catapult, that's designed to be a fixed defensive weapon (it's turreted, on a swivelling base sorta thing). I don't have a wheeled catapult, or seige tower, but that might be a fun thing to make. f
so...your making a poetic-liscense catapult. right?
Posted: Sun Nov 06, 2005 11:21 pm
by Fooli
Er... English lessons required, I fear.
f
Posted: Mon Nov 07, 2005 4:37 pm
by NooB
Fooli wrote:I've got work-in-progress models for a kinda poetic-license catapult, that's designed to be a fixed defensive weapon (it's turreted, on a swivelling base sorta thing).
f
That was what i was on about
Posted: Mon Nov 07, 2005 4:43 pm
by NooB
yeh soz for double postying but..... any 1 reckon they can work with these models -screenshots below- if u can tell me .....
:edit: well the screenshots didnt work so ill give ya the best next thing ...
[url]http://.civil.umaine.edu/catapult/Project%20Photo%20Gallery.htm
This is the site where the images are and the 3d model... i have permission to use it so help urselves and play around with it....
Posted: Mon Nov 07, 2005 5:16 pm
by Fooli
I couldn't find a 3d model there. From the screenshots it looks high poly, probably untextured (using materials rather than uvmapping), and whether it's set up to animate properly is anyone's guess.
If I get some time I'll try to finish it off - no promises though: I've got quite a lot of other stuff to do first.
Main issue with this sort of model is that it depends on rotational animations, which are awfully time-consuming to build and tend to whack the filesize up a lot because it takes so many frames to make it look smooth. There's also the issue of what it fires (if anything). In that model there's a bunch of rocks waiting to be loaded; you could use the same rock model as the weapon associated with the catapult, and that'd be fine - but the rock would have to automagically appear at the top of the firing arc, kinda thing - it wouldn't be seen in its "rest" state. There might be something cunning I can do to fix that - basically fudging it so the rock starts in the "bowl", and at the point of release, it scales down to something so tiny you can't see it while being "replaced" by the rock weapon model - scaling back up again when the catapult returns to its rest position.
As you can probably tell, it's less than ideal and would require a fair amount of work. I still think it'd be fun to do, though - whenever I get time, I will.
f
Posted: Tue Nov 08, 2005 4:48 pm
by NooB
well thx dont worry i got all the time in the world
Posted: Wed Nov 09, 2005 6:15 pm
by Fooli
There ya go. One catapult. You got lucky: I had a quiet work day and needed a break from doing peoploids :)
Get it from the model library here:
http://theuniversal.net/modellibrary.php?showcat=35
I haven't tested it fully so there may be issues here and there. It's designed as a mapvehicle or an auto defence turret... the tricky bit will be setting up the weap script and vehicle/building settings to make that happen.
I assume you'd like a ballista next :)
f
Posted: Wed Nov 09, 2005 8:55 pm
by NooB
eh thx fooli ... hmm any 1 any good a weopon script writing ^^