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helpful place
Posted: Mon Oct 03, 2005 4:48 pm
by JasonX
http://www.microsoft.com/communities/fo ... fault.mspx This is the best place to ask all your questions about programming so it maybe would help fix some of are bugs.
Posted: Mon Oct 03, 2005 11:32 pm
by theseer
i think the problem with bugs is rather lack of time and proper reporting and not actually the programmer's inability to solve them.
Posted: Tue Oct 04, 2005 1:03 am
by JasonX
Could be both....
Posted: Tue Oct 04, 2005 5:18 pm
by Magicfinger
unlikely that with a program like this that a support forum on msdn is likely to help all of the core functions are coded and tested for about 3 years in relation to the directx code anything beyond that is logic / functional errors and you need to know the specific codebase in order to fix.
in regards to the inability most of the code ive seen of mits, he would be able to answer more questions than post
Posted: Tue Oct 04, 2005 8:38 pm
by JasonX
The link could be helpful your into new style C++ thats what I do.
Posted: Tue Oct 04, 2005 9:04 pm
by Magicfinger
the game is coded in c and c++ already any upgrade to the .net's would require such a signifigant ammount of changes it would probably require a rewrite
Posted: Tue Oct 04, 2005 9:50 pm
by JasonX
How big is the games code?
Posted: Tue Oct 04, 2005 10:23 pm
by Magicfinger
-----------------------------------
Some Stats about source code tree :
-----------------------------------
We have 488 header files and 469 code files laying here...
Tinyest (PoolTable.cpp) contains 0 chars in 0 words among 0 lines.
Heaviest (DynamicObjects.cpp) has 148349 chars in 15428 words among 4875 lines.
Grandtotal : 8516847 chars in 893298 words among 284891 lines of code... Duh !
Posted: Wed Oct 05, 2005 1:33 am
by JasonX
Must of took a few months to make. I have some experience with some of this stuff so i might have somthing to contribute this isnt like me and modeling
Posted: Wed Oct 05, 2005 2:30 am
by theseer
now don't get to enthusiastic there mister! if i remember correctly mit doesn't have any plans to give anyone the source code.. though for a nice big fat donation he may give ya the code for the 3d engine. a few months.. if u've been reading u'd know that the game has been in dev for years ..though due to time constraints that figure might be correctish.. but nethertheless...read! reading is good, i like to read mwahahaha.........
hmm, go and update the fighure on the changelog :p
Posted: Wed Oct 05, 2005 9:17 am
by zaroba
heck, the game started around......october 2000.....i think?
Posted: Wed Oct 05, 2005 1:08 pm
by Magicfinger
mit in dec 2004 wrote:hope you all have a good holiday/christmas-type period and get lots of nice pressies. :] Oh and don't forget to wish atractor/ theuniversal/ whatevayacallit a happy 4th (eeek 4th! blimey, have we really been doin this that long?) birthday on the 28th dec
Posted: Wed Oct 05, 2005 2:16 pm
by theseer
ack.... what are u ... 3 days after christmas and u release it.. or start it..... thats insanity :p
Posted: Wed Oct 05, 2005 3:05 pm
by Magicfinger
probabbly a boring xmas with some time off work afterwards
Posted: Wed Oct 05, 2005 8:30 pm
by JasonX
Time well waisted i guess....
Posted: Thu Oct 06, 2005 7:18 pm
by zaroba
why knock him out?
you'll need him awake to get him to tell you want each little bit means, if he even knows
Posted: Thu Oct 06, 2005 7:22 pm
by DeVice
Tssk tssk wrong method.
A nice whisky bottle will do the job better
Posted: Thu Oct 06, 2005 8:53 pm
by JasonX
Why are you even suggesting stealing the codes from mit no one asked for them