New version - um.. 0.44.4

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Mit
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New version - um.. 0.44.4

Post by Mit »

Mornin.
Right um.. yeh.. ive change the version number format again wahey :)
No this'll be the last time promise :]. v0.44.3 is the latest.. its more advanced than 1.44.0 you see. Its not in the least bit confusing, honest.

Anyway, 0.44.3 has lots of lil fixes for various annoying bugs, like not being able to control planes on the ground, camera control & turretted vehicle settings, various fixes to make the menus clearer and easier to use and the profile images and comms channels in space should work ok now.
Theres also some basic but pretty lil thrust trails on the ships in space, some new camera views, a slightly improved stardrive sequence, and some better setups of the drives and landing sequences n suchlike.

No space combat or trading still as yet, but its gettin closer now :)
Last edited by Mit on Thu May 12, 2005 12:02 am, edited 1 time in total.
theseer
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Post by theseer »

oh noes! version rollback :P

*stabs devs*
we can't shoot up the space stations [from the inside] anymore cause of collisions :( *sobs*
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Mit
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Post by Mit »

aye, i thought that a sad loss myself :].. was meaning to ask fooli to provide a entrance to the tube (for when the collision is complete)
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Post by Fooli »

Sure.

Um, what on earth do you mean? :]

f
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zaroba
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Post by zaroba »

wasen't thier an entrance already with that round door that opens and closes?
or was that removed?
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Mit
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Post by Mit »

fooli, a few ppl in space started a hobby of flying around inside the outer tube of the space station and blasting the insides.. it looks kinda kewl, kinda wipeout-y.. ive gone all the way round at impulse 0.9 with the latest controls :] (before the collision stopped it)
Last edited by Mit on Wed May 11, 2005 11:16 am, edited 1 time in total.
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Post by Jemrada »

Didn't see in the CVS what setting it to make user turnable when not moving. Any idea how to set that now?
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Post by Fooli »

So, um, you want me to build a spacestation with an entrance you can fly through leading to an entire interior u can also fly through? :]
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Mit
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Post by Mit »

theoretically :]
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Post by Mit »

Didn't see in the CVS what setting it to make user turnable when not moving. Any idea how to set that now?
theres no setting for it but.. doh.. seems i broke that at the last minute fixing something else :) *flog mit.
Is fixed properly now, will put up a new client tomorrow night.
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were

Post by Zakman »

were can i get 0.44.3 mit
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Mit
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Post by Mit »

tis on the downloads page, link at top right of this page.
Hija
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so the turrent vehilcels have what options?

Post by Hija »

I realy want a client side option to lock the turrent to leg rotation.
*edit Wow I can actually get on to the server with out being rejected first!
P.s. before this one I always was rejected on the first connection attempt.
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Ydle
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Post by Ydle »

How you close the 'comm/whatever" box once you click on another player in your area?
Using Imp to go to anoteher planet closes it, but is there another way?
Thx.
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Post by Mit »

escape should do it
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Re: so the turrent vehilcels have what options?

Post by Fooli »

Hija wrote:I realy want a client side option to lock the turrent to leg rotation.
*edit Wow I can actually get on to the server with out being rejected first!
P.s. before this one I always was rejected on the first connection attempt.
That's a world setting. Some vehicles are designed with turrets that don't rotate horizontally; some are designed not to rotate vertically; and with different combinations of settings, most things are possible.

What would be useful, though, is a key to reset the turret position to its starting position - facing forward with vertical turret at 0 degrees. Or maybe having that happen automatically when you quit out of mouselock mode.

And what's with all this "turrent" thing. It's turret, not turrent :)
f
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Post by Fooli »

Heh - if I have, it's undeserved. There are plenty more pedantic people out there. I just can't understand "turrent" - it's not a typo unless your hands are so slablike you can't press "t" without also pressing "n"... :]

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Post by JAMSALLDAY »

how do i get vo.44 when i have 1.44
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Post by socom »

I answered that one for you in your last topic. :)
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