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How do you change this size of the shapes

Posted: Sun Apr 24, 2005 9:33 pm
by JasonX
How do you change this size of the shapes on blender.

Posted: Mon Apr 25, 2005 11:42 am
by Magicfinger
without being disrespectful this is not really the place to answer blender specific questions...

Most of our models aren't created with Blender, and therefore the community here probably doesnt have the greatest knowledge in the world regarding it....

i quickly googled for you and maybe you would be better off posting here ....

http://www.elysiun.com/forum/index.php

which has a blener specific support forum

Posted: Tue Apr 26, 2005 5:01 pm
by JasonX
Which modeling program do most of you use?

Posted: Tue Apr 26, 2005 5:37 pm
by Magicfinger
3d studio max would be the main modelling software

Posted: Tue Apr 26, 2005 8:21 pm
by zaroba
is thier actually a main program? :P

i think dilli and brad_sk88 used gmax
i use anim8or
i'm pretty sure fooli uses 3ds max

who knows what else the many others have used.

Posted: Tue Apr 26, 2005 9:35 pm
by Magicfinger
true but to keep life simple (as if we ever do) the model convertor can only handle .x files and .3ds files so in real terms whatever program you use needs to export those files or there is a convertor available

Posted: Tue Apr 26, 2005 10:05 pm
by JasonX
I have a a model right now that is exported in blender but no one can upload it. And its not textured

Posted: Tue Apr 26, 2005 11:18 pm
by JasonX
Whatever im ditching blender and using anim8or im using it now its good :o

Posted: Wed Apr 27, 2005 2:14 am
by zaroba
anim8or is nice. i haven't quite figured out how to uvmap with it yet though :P
so i always export to .obj and use a lil program called UVMapper to map the models, then re-import to animator and export to .3ds for the game

Posted: Wed Apr 27, 2005 4:35 pm
by JasonX
zaroba wrote:anim8or is nice. i haven't quite figured out how to uvmap with it yet though :P
so i always export to .obj and use a lil program called UVMapper to map the models, then re-import to animator and export to .3ds for the game
When im done my model can i email it to you see if you like it are not?

Posted: Wed Apr 27, 2005 8:39 pm
by zaroba

Posted: Thu Apr 28, 2005 12:26 am
by JasonX
What dose UV mapping do?

Posted: Thu Apr 28, 2005 1:40 am
by zaroba
before you can texture a model, you have to map it

mapping is basicly saying what part of the model uses what part of the texture.
without mapping, a model wont diplay any texture and will probably appear to be the color of the top left pixle of whatever texture its useing when used in-game.

fooli could explain it alot better :P

Posted: Thu Apr 28, 2005 8:35 pm
by JasonX
Nah you explained it clear enough but thanks for pointing that out.Anyways I suck at texturing my texturing skills will proabaly just wreck the model.

Posted: Sat Apr 30, 2005 1:02 pm
by Dilli
hi, to answer your origanl question...once you have created an object,press <TAB> to exit edit mode,then CTRL-N i think to brink up # editor can use the scale command,if u look on the blender website at the 2nd tatorial link (i think) it should send u to a place with 3 pdf file,they very good...def worth having if u going to use blender.

And bout what progs i use: used Milkshape...best for simple things,think all my models iv submitted were made in it.
3d Max... gr8 but expect to take a few days to learn how to use it (my favourate)
Blender seems good, have really used it much, i think if u get the scripting part of it to work well it could be ace.
Hope that helps