World Owning - Warning
World Owning - Warning
I figure i best mention this in advance of me doing it..
The current donations page indicates that sending a donation of $42 will get you a world. This will soon be increased to $100.
"Pfftttt", i hear you say, "who'd pay $100 for a barely working world server with no support and (currently) a frequent lack of players to make it all worthwhile?"
Well, no-one, probably, say I The change there is partly to stress the WIP nature of the whole thing, and partly to actually decrease the likelihood of new world owners appearing. The donations limits will be used to attempt to ensure that theres a decent balance between worlds available and players to fill em - so in the future, if the playerbase size changes, the 'price' of worlds may change. Then again, it might not
Anyway, if you are interested in donating something and running a world, now might be a good time to do it.
The current donations page indicates that sending a donation of $42 will get you a world. This will soon be increased to $100.
"Pfftttt", i hear you say, "who'd pay $100 for a barely working world server with no support and (currently) a frequent lack of players to make it all worthwhile?"
Well, no-one, probably, say I The change there is partly to stress the WIP nature of the whole thing, and partly to actually decrease the likelihood of new world owners appearing. The donations limits will be used to attempt to ensure that theres a decent balance between worlds available and players to fill em - so in the future, if the playerbase size changes, the 'price' of worlds may change. Then again, it might not
Anyway, if you are interested in donating something and running a world, now might be a good time to do it.
I reckon it shouldn't be $100 fully, raising it to $60 - $80 is alright, if you raise it to $100, accept all currencies meaning $100 AUD not $150 or something due to exchange rates.
Keeping it to $60 - $80 would be nice, just spread em out, and only start the world off, meaning make a start guide to starting your worlds, make the help guide full, and there you go.
Keeping it at $100 fix everything up, provide full support, don't stay on ure ass at your worlds, fly over to them and help em in person. Fix the help guide, make a site with everything on it, etc. Lot's of stress there.
Keeping it to $60 - $80 would be nice, just spread em out, and only start the world off, meaning make a start guide to starting your worlds, make the help guide full, and there you go.
Keeping it at $100 fix everything up, provide full support, don't stay on ure ass at your worlds, fly over to them and help em in person. Fix the help guide, make a site with everything on it, etc. Lot's of stress there.
That aimed at me, 10? Unfortunately, i have a fulltime job and part-time life so currently get an average of about 10 hours a week to spend in game - which is rarely long enough to keep up with bug-fixing and development of the new features the game requires. Any time i spend 'sitting on my ass on my own worlds' is usually in the debugger trying to fix things.don't stay on ure ass at your worlds, fly over to them and help em in person.
Ideally yes, i'd be able to spend at least 8 hours a day doin this, and would be travelling round all the worlds helping and makin sure they're run right - and all this is why we emphasise the lack of support and WIP nature of things, and why world owning is a donation not a purchase. Also why i ask you to use the forums and share information with other world owners on the chat.
Thankfully thats been taken off my list of responsibilities and a new help guide should be on its way soon i believe.Fix the help guide
- Magicfinger
- Staff
- Posts: 1078
- Joined: Tue Sep 30, 2003 10:38 am
- Location: here,there and everywhere
I would have to say I am pretty happy with what is available so far for me. I have been hosting two worlds and managing mine. I have been doing it for maybe two months now and I think you have had great support, especially with this being a donation based game. Also it will keep crazy people from owning a world and running around acting like a fool asking questions when they can look at the manual or mess aroud with the settings themselves. (Not leaving myself out of course) Also it will keep people who really are not serious about running one, away.
I think it is a good idea to up the price as you are not getting paid on a hour bases or even a job per job pay. It is your game and your time. So you really can do whatever the heck you want. WHY, because you can. It's not personal, it's your time and it is worth something. Nobody can tell you what you are worth, you are the only one who knows that. That goes for all who have been involved in the game not just Mit.
I would like to give a thumbs up to all who have been willing to put more then what was exspected of them, for alittle bit of nothing. Remeber it was your choice to do it.
Just a thought of mine. Doesn't mean it has any sense to it.
I think it is a good idea to up the price as you are not getting paid on a hour bases or even a job per job pay. It is your game and your time. So you really can do whatever the heck you want. WHY, because you can. It's not personal, it's your time and it is worth something. Nobody can tell you what you are worth, you are the only one who knows that. That goes for all who have been involved in the game not just Mit.
I would like to give a thumbs up to all who have been willing to put more then what was exspected of them, for alittle bit of nothing. Remeber it was your choice to do it.
Just a thought of mine. Doesn't mean it has any sense to it.
it should be noted that everything on 10s list is actively being worked on.
does anyone seriously think that the all-volunteer staff, game ops and world owners just don't care about the game whatsoever? owners express their love for the game straight off with their donation, and ops through their assistence.
i don't think staff, which have all committed time, cash, expertise, and god knows how much of their liver to the project, should have to start punching timecards and posting their schedules because you're unhappy with the level of service you're getting.
think of it as a donation to public broadcasting, and they send you the tote bag and the coffee mug, and now you're complaining the mug looks way smaller than it was described. but the difference is, unlike public broadcasting, we're not payin' our bills with this.
lastly, these are all *time consuming* projects. we want this stuff to be available to you, but recognize that doing anything proper or of value will take a considerable amount of hours or weeks, even months to complete, and is often an ongoing process (ie: website, game, etc)
personally i suspect years from now people will look back on this time period as a large pocket of growth. compare a-tractor in january with the universal this christmas, and you'll find very little that hasn't undergone a massive upgrade.
anyway back to another 15 hour day of skinnin for me
does anyone seriously think that the all-volunteer staff, game ops and world owners just don't care about the game whatsoever? owners express their love for the game straight off with their donation, and ops through their assistence.
i don't think staff, which have all committed time, cash, expertise, and god knows how much of their liver to the project, should have to start punching timecards and posting their schedules because you're unhappy with the level of service you're getting.
think of it as a donation to public broadcasting, and they send you the tote bag and the coffee mug, and now you're complaining the mug looks way smaller than it was described. but the difference is, unlike public broadcasting, we're not payin' our bills with this.
lastly, these are all *time consuming* projects. we want this stuff to be available to you, but recognize that doing anything proper or of value will take a considerable amount of hours or weeks, even months to complete, and is often an ongoing process (ie: website, game, etc)
personally i suspect years from now people will look back on this time period as a large pocket of growth. compare a-tractor in january with the universal this christmas, and you'll find very little that hasn't undergone a massive upgrade.
anyway back to another 15 hour day of skinnin for me
It's not aimed at you mit, not at all.
Though, I could do with some help setting up ultrakricket, got everything worked out, sept the bowling bit, all wierd, ne ways thats all...
Not that anyone does sit on their ass, if I were to request help, it would be your 2am, so I usually get stuff from the guide, just needs a little more info in particular areas.
Though, I could do with some help setting up ultrakricket, got everything worked out, sept the bowling bit, all wierd, ne ways thats all...
Not that anyone does sit on their ass, if I were to request help, it would be your 2am, so I usually get stuff from the guide, just needs a little more info in particular areas.
- leigon
- World Owner
- Posts: 563
- Joined: Thu Apr 15, 2004 11:23 pm
- Location: UK - Programming under the influance.
Personaly I know how mit feals...
I have commitments other than this game and I don't understand how he does it
Got my final IVA project for college in development and my business to run (equivelent to 5 days a week 9-5), settingup/maintaining gyruss and maintaining some form of sochal life (dam gf's are to demanding at times). So I have a pritty simula time scale to work on other projects (me editor, mit the universal)...
Now you look at the progress I have made on the editor and its pittifull... Comperd to mit that has programmed whole fetures and gone through .33 to .35 O.o
As you can plainly see that takes a lot of commitment out of mit and he is doing a good job (so are the others but just using mit as an example ... no offence)..
$100 is the least we should pay if this game is going to develop...
Personal note: Where the hell do you guys get the time? LOL
I have commitments other than this game and I don't understand how he does it
Got my final IVA project for college in development and my business to run (equivelent to 5 days a week 9-5), settingup/maintaining gyruss and maintaining some form of sochal life (dam gf's are to demanding at times). So I have a pritty simula time scale to work on other projects (me editor, mit the universal)...
Now you look at the progress I have made on the editor and its pittifull... Comperd to mit that has programmed whole fetures and gone through .33 to .35 O.o
As you can plainly see that takes a lot of commitment out of mit and he is doing a good job (so are the others but just using mit as an example ... no offence)..
$100 is the least we should pay if this game is going to develop...
Personal note: Where the hell do you guys get the time? LOL
i work from home, so many times i'm waiting in between assignments.
actually, when i first started playing, my main reason for checking out the game was i just wanted some little time waster between client conferences.
heh. "little" time waster. my how we've grown
actually, when i first started playing, my main reason for checking out the game was i just wanted some little time waster between client conferences.
heh. "little" time waster. my how we've grown
Last edited by hedgehog on Mon Nov 08, 2004 5:07 am, edited 1 time in total.