
Rueges

I don't like this idea. The game just wouldn't be fun to me if I knew at one point I would lose everything. Also, everyone in the game would be like "oh I had this back in my old life". Pretty much, the game just wouldn't be as fun for me.Golan wrote:...If Zoric needs new players to keep things going then just give the players life spans. 47 - 60 years, closer to 60 if you keep a high average health. 10% of bank money and cash can be sent to the next life up to X amount along with One building chosen before death/retirement. .
MetalSolo wrote:I don't like this idea. The game just wouldn't be fun to me if I knew at one point I would lose everything. Also, everyone in the game would be like "oh I had this back in my old life". Pretty much, the game just wouldn't be as fun for me.Golan wrote:...If Zoric needs new players to keep things going then just give the players life spans. 47 - 60 years, closer to 60 if you keep a high average health. 10% of bank money and cash can be sent to the next life up to X amount along with One building chosen before death/retirement. .
The size of the island is variable, as is the number of empty tiles that must be between each building (and of course as is the size of the tractor and farm models), so its not hard to set something where building models never overlap each other... Comparing the size of the tractor in relation to the island, one farm would probably take up about a quarter of the island....