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Posted: Fri Oct 12, 2007 6:52 pm
by Jayecifer
Fooli wrote:I'd be interested to know how you're approaching the modular thing, Jaye. You going for separate limbs, torsos etc, or more like the "adjust the sliders to change your physique" approach?
It's still under discussion. I'd like to try to have a semi-unique combination, but as things are right now, we are having issues with pretty much most of the team losing interest because I've stopped discussing things on our forums and am focusing 100% of my efforts on organizing my concepts in a design document format. I tell you people are so afraid to just take matters into their own hands and help out to create something. There's probably about 3 team members "actively" doing nothing and one other than myself helping spiff up our wiki. I need to recruit some designers and writers (Maybe a mentor or two...), then just spend the rest of the year documenting and working things out. Any takers?
Posted: Sun Oct 14, 2007 9:22 pm
by Fenrir2469
how do i add the texture to the hovercar?
Posted: Sat Jun 21, 2008 9:47 pm
by Mishka
Hey Jmoyet, why don't you do the Heli aswell on Claden?
Download link:
http://sketchup.google.com/3dwarehouse/ ... ctyp=other[/url]
Posted: Sun Jun 22, 2008 6:40 am
by jmoyet
Mishka wrote:Hey Jmoyet, why don't you do the Heli aswell on Claden?
I would need the full version of Google Sketchup to be able to export the model as .3ds file format.
And from what iv learned in the past its a pain in the a$$ to apply texture for a Sketchup model that has been exported to .3ds.
Posted: Thu Nov 06, 2008 7:55 am
by jmoyet
Posted: Thu Nov 06, 2008 9:14 am
by Mishka
Posted: Thu Nov 06, 2008 7:40 pm
by jmoyet
Posted: Sat Sep 19, 2009 11:25 am
by jmoyet
Here is an unfinished HD texture that i had gotten started on but lost the model in a windows crash and reinstall a while back and was having errors with gimp so i never got to finish it.

Posted: Sat Sep 19, 2009 7:30 pm
by Fooli
It's seriously a waste of time trying to do anything hi-res with textures on models (that I made) that are that old... bad model, awful mapping. So your crash was probably a good thing :]
f
Posted: Sat Sep 19, 2009 10:34 pm
by jmoyet
Well I guess bump mapping would completely change things but that would be for a different version of game engine I think..
As you see on the pipe the HD texture added a visual effects of dents on the pipe, and as you know being the creator the model itself does not have that dent.
So what I'm saying is its all about having the right visual effects on the textures, the model doesn't have to be high poly to get a high res texture.