Posted: Sun Sep 09, 2007 11:55 pm
Since I've not had much experienced with making a complex economy from scratch, I just want to verify how much of what I'm planning to do is currently possible and how much I'm going to need to request an addition to use.
In all levels of development players will be limited to one house and a second type of buildings (requiring cooperation between players to advance).
1) With that in mind...does the world's building type limiter look only at the 'building type' setting located in the Bdat...or does it look at the skill required to build it...
Example: A production player (whose specializes in 'build production' obviously)
goes to build a trading post type building (which his skill allows him to do)...assuming he already built some 'production' buildings and has a house...
... does the world get mad at him?
2) I know you can limit a player to one of a particular building...but is there a way to limit a player to one of a particular type of building (house) so that a player cannot own both a lvl 1 and lvl 2 house at the same time...
3) Force fields that work...
In all levels of development players will be limited to one house and a second type of buildings (requiring cooperation between players to advance).
1) With that in mind...does the world's building type limiter look only at the 'building type' setting located in the Bdat...or does it look at the skill required to build it...
Example: A production player (whose specializes in 'build production' obviously)
goes to build a trading post type building (which his skill allows him to do)...assuming he already built some 'production' buildings and has a house...
... does the world get mad at him?
2) I know you can limit a player to one of a particular building...but is there a way to limit a player to one of a particular type of building (house) so that a player cannot own both a lvl 1 and lvl 2 house at the same time...
3) Force fields that work...