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Posted: Sun Jun 10, 2007 2:38 am
by lucifer1101
ok mwhat can i put up there. and can they have textures no textures? what sort of file formats?
Posted: Sun Jun 10, 2007 6:20 pm
by flametard
zar i tried to download the bmps for the animated trees. could not for the life of me get them. tried right clicking-save link as--no dice. tried straight up clicking on the link which took me to a page that said '404 not found' or something.
Posted: Sun Jun 10, 2007 6:36 pm
by flametard
k i see where the trouble is. the blue 255 leaks everywhere and makes edges of leaves blue. i tried a reskin last night and after about 20 minutes of manual color pixel changing after the blue got all over the place i figured there must be an easier way. my next attemt im going to try to change the blue 255 to green, do my branch and leaf editing, change to index color and the very last step will be to refill the background with 255 blue color. that should hopefully cut down on the blue leakage. id do it now, but for some reason photoshopping hurts my wrist, i gottta do it in intervals until i can get a pencil mouse.
Posted: Sun Jun 10, 2007 11:15 pm
by Jayecifer
Pencil mouse is called a Wacom tablet.
www.wacom.com
Posted: Mon Jun 11, 2007 8:05 am
by Fooli
flametard wrote:k i see where the trouble is. the blue 255 leaks everywhere and makes edges of leaves blue. .
Oh right. Apparently zar has used our existing trees for those animations. If you're getting texture problems it means he's probably resized and/or compressed the original texture, which must stay as it is for the transparency to work. Have a look in /clients/data/objct for "trees.bmp". That one ought to work.
Zar, if you need to resize anything with transparencies, you'll need to use a resizing method that doesn't dither the colour (eg: "pixel resize" rather than "smart resize" in Paint Shop Pro). And you can't convert to jpg either without breaking the transparencies. Has to be an indexed bitmap, or a tga or dds file with the right alpha settings (which I don't understand, so I always use bmp...)
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Posted: Mon Jun 11, 2007 10:00 am
by flametard
i couldnt download the animated bmps. the one i was reskinning was oak1 or something, in the default client. but thanks for explaining what dither is. now i know dither=bad when it comes to anything with a transparency. photoshop wants to dither my stuff when i go from rgb back to index. ill figure it out.
Posted: Mon Jun 11, 2007 11:55 am
by zaroba
fixed it. the textures were bmps, the links were pointing jpg's
Posted: Mon Jun 11, 2007 9:03 pm
by fhko
zaroba wrote:i have plans to download all your movies...or if they're too big to mail, i could always create an ftp account for you on the sie to allow you to upload em directly to the site.
They're all around 20Mb...so I'd be out of luck trying to e-mail them to you (at least via yahoo) ...so the direct route would probably be the best idea...
Posted: Mon Jun 11, 2007 11:14 pm
by lucifer1101
just get smart ftp and upload them to zars site. the details are all on the first page of this topic.
Posted: Wed Jun 13, 2007 12:24 pm
by fhko
I'm uploading a test movie right now...let me know if it works...it seems like it did from my side...
If it does I'll start sending the real stuff...
Posted: Wed Jun 13, 2007 1:33 pm
by zaroba
seems to be working fine. am downloading it now via IE
plays fine aswell.
Posted: Wed Jun 13, 2007 4:27 pm
by fhko
Yay...no more pointlessly degraded videos!
Posted: Sat Jun 16, 2007 8:12 pm
by Rikku
zaroba why arent there any roads models there?
zaroba i cant acess all the boats can u plz change that for me plz !
its kind of important for me to have boats i love boats for worlds plz try to fix it plz!