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Posted: Sat May 12, 2007 11:33 am
by Jayecifer
baleet!
Posted: Sat May 12, 2007 3:45 pm
by Fooli
That'll do for testing purposes. I've sent you an animated version.
Maybe the host did change the size... it's 600x300? Anyway if that was you rather than the host, then some advice...your textures should always stick to "power of two" sizes - ie, 512x512, 1024x1024, 1024x512, 1024x2048 etc. Anything else and directx will just rescale it to the nearest one anyway, losing more detail.
f
Posted: Sat May 12, 2007 5:17 pm
by VDZ
Jayecifer, you should be the new textures guy, since Hedgehog is never around these days
Posted: Sat May 12, 2007 6:17 pm
by Fooli
I wouldn't wish being the "textures guy" on anyone who wasn't insanely interested in spending 90% of their waking life producing all the stuff we need... But for more or less a first 3d model skin (I believe he's a graphics type guy in other senses) this is pretty astounding, aye. So, agreed :) I hope Jaye is interested in doing more stuff for us, or even just for his own world: anyone who can make my crappy models look nice like that is a find, indeed.
f
Posted: Sat May 12, 2007 7:03 pm
by VDZ
Fooli wrote:I wouldn't wish being the "textures guy" on anyone who wasn't insanely interested in spending 90% of their waking life producing all the stuff we need...
You know how to solve that problem
Posted: Sat May 12, 2007 9:41 pm
by Jayecifer
So long as I'm provided with a texture wrapper, then I'm down. I rather enjoy making stuff look neat!
Oh, by the way if I become the textures guy does that make me staff?
Posted: Sun May 13, 2007 12:40 pm
by Jayecifer
baleet!
Posted: Thu May 17, 2007 2:02 am
by Jayecifer