Personally I'd remove it (unless it's there because the game uses it), people can center their own stuff.

ta. The shooting's better now. The excessive number of stars made the bullets, smoke and explosions intermittent.p.s. Had a quick look at your stuff.. Is very very very nice
ta. The shooting's better now. The excessive number of stars made the bullets, smoke and explosions intermittent.
Sorry, no it isn't. If Mit wants a version of Woomph it could be done.this wouldent happen too be a remake of Whoomph would it ???
Excellent, that's fixed just about everything, ta.k, done.. i think it jus needed the standalone arcade.exe updating coz it was drawing the arcade machine backdrop over the top. Cant test your prog properly coz the dll needs rebuilding but i got invaders working ok after a rebuild.
Ooooooooo...Excellent! That's better then I could've hoped for.Colour stuff? ARGB 32 bit values, they should be modulated with any textures you're using. Unless it doesnt work, of course..
Lego's thing is a better arcade game anyway![]()
Code: Select all
void InterfaceTexturedRectCentred(
int nOverlay,
int nX, int nY,
int nWidth, int nHeight,
int nColour,
float fU1, float fV1, float fU2, float fV2 )
{
if( nX == -1 &&
nY == -1 )
{
nX = (InterfaceGetWidth()/2) - (nWidth/2);
nY = (InterfaceGetHeight()/2)- (nHeight/2);
}
InterfaceTexturedRect(
nOverlay,
nX, nY,
nWidth, nHeight,
nColour,
fU1, fV1, fU2, fV2 );
}
I'm kinda enjoying doing my own random stuff right now.Mattizme wrote:Sounds like this Arcade malarky is finally taking off - fancy helping out on the Pants Arcade Project, Lego? Please?