Mit wrote:
The point about you being able to make the same profits out of cheap items is indeed not good.. you are supposed to be able to make more per-tonne profit on more expensive items (its how elite worked). I increased the potential profits on the smaller items during the last set of 'tweaks' because so many ppl were saying it was too hard to get started... i guess i was a lil over-zealous in that (or the potential of the more expensive items need increasing too).
never played Elite, so wouldnt know about that, but...
Per journey - larger cargo of more expensive items is(usually) much more profitable, but given the shorter distances concerned, no real surprise that Fooli can do maybe 2 trips to my 1 and just about equal profits in same time. if we were trading same route, he'd be scuppered! That said, there are occasional routes where organics can be more profitable than computers, which does seem a bit mad.
Mit wrote:
Similarly, you are supposed to be able to make more profits by taking goods to other more remote star systems, rather than just doin inter-planetary trades.
Partly this relies on adding some new unique planet types with high demand rates, that only exist in remote systems.. I'll add these (which will include demands for plastics, slaves, narcotics etc) in the next round of settings changes.
that'd be good - at the moment, l24 stardrive comes in handy when trading to M209, or making 2 jumps to M362, so there is a bit of long distance trading happening already, but the profits fluctuate too wildly to make this a viable long-term route. Opening up different cargo types & more remote stations, (maybe even making ATWA reachable again - I dunno, shift a couple of stars, alter the gravity of the whole space time contiumuum thingy - no prob to a game god

) would improve long distance opportunities no end