Zoric 9 ideas and suggestions

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Kapps
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Post by Kapps »

JasonX wrote:well then most of us to fly there and that takes forever but is there any way we can get to galxy to galxy without flying? :?
You get infimp drive like us smart ones. :D
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zaroba
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Post by zaroba »

Arklari wrote:this will only work if you have automated defences that shoot when a family member's building is attack, or if you "Mark" that person or team as enemy. They will not fire at neutrals... Otherwise you'll wake up and poof there goes yer buildings...
this would be true except for the fact that weapons cost money, and ideally people would spend more on destroying a building then it costs to build it :P
thiers also the fact that its usually easy to find out who destroyed something of yours and then get back at them, and knowing this, people generally wont attack each others buildings for no reason. a good reason being a family war.
was weaps in zoric 7 and buildings were destroyable. yet none ever got destroyed that i know of. actually, i don't think anybody even made any weap facts.
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zaroba
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Post by zaroba »

each research will take at a minimum 2 game years to do, so far thiers 38 different things to research. each researched item might vary in min time depending on what it is although none will be fast due to the items they require.

weapons i'm am considering not including. although they could still be included as a seperate researched item. haven't givin much thought about them though.

as the time goes by, buildings will get more expensive. but it will probably be easy for people to get rich. so am thinking of useing 100d per s for the island. new player start cash will be adjusted so that new players will always be able to build a building and a house, that way a player starting late in the island will have as easy time getting started as one that started early in the island.

basic advancement will go:
stone age - walking, generic old stuf - like pre 1800s real time
steam age - steem vehicles and buildings - like 1800s-1900s
gas age - gas vehicles and buildings - like 1900s-2000s
electric age - electric vehicles and buildings - like current/near future with TGVs electric cars, etc
nuclear age - fission/fusion - guess like current/near future too
matter manipulation age (dark/anti matter power and vehicles) - the future
molecular manipulation age (hover vehicles, 'instant item transfer' via self stocking your own made items, no more collisions) - the far future

vehicles 2 threw 19 can be made in facs
vehicle 20 will goto warlord, vehicle 21 will goto junk.
nihilist will get a vehicle of choice between 2 and 19, as will warlord
Last edited by zaroba on Tue Dec 21, 2004 3:33 am, edited 1 time in total.
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Arklari
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Post by Arklari »

Zoric 6 had weapons and both MuD and the Zyric Republic made weapon facts... Unfortunatly there was a SAM bug that led to total chaos which destroyed both MuD City and Zyric...
theseer
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Post by theseer »

btw, Zoric is up right? just pwd protected.
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zaroba
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Post by zaroba »

now its upen and unpassworded and unlocked.

goto http://www.atractorguide.com/theunivers ... Info.Zoric for detailed info
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nihilistic
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Post by nihilistic »

woohoo. :P i win i win i win... ide like to thank all the little people... but mainly the renters and employers who made me all my money... see you all in the new game season.

although i do have a question for you zar.... say i pick oh v18 or so... will i still have to provide my own dark matter to run the thing... or can i like get a break from gas for awhile.. or just use common fuel.
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zaroba
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Post by zaroba »

well, unfortunatly thiers only 1 type of fuel programmed in the game :P so they will all use the same fuel, but different amounts of it.
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Minku
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Post by Minku »

Mwhahhahahahahaha! I was officaly the first person to get a job!

When it went public, mind you.
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