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Posted: Sun Oct 31, 2004 6:56 pm
by hedgehog
:D:D:D

(shuttle on its way afta i finish the second heli btw.)

Posted: Sat Nov 06, 2004 6:50 pm
by hedgehog
the more i was feckin with it, i noticed one minor limitation, sooooo...


mode 8: as 7, but a team can only activate enemy triggers, not their own. they can however disable a trigger, subtracting from the "triggers activated" count for the other team.

i tried using building access rules for and offense/defense map, but it makes little sense, since none of the people that beta tested it could figure out why they'd want to protect the "enemy's" buildings. with open building rules, teams can just blow their own stuff up to collect the kudos.

i think any option either to the trigger menus or the building access stuff is a client update though, so might not be feasible for a bit, eh?

Posted: Sun Nov 07, 2004 9:39 am
by Mit
no its all server, not a prob.

Posted: Sun Nov 07, 2004 7:09 pm
by hedgehog
*grantitem mit 5 kudos for clever design :)