Some new bits for .35

Forum Archive - from http://theuniversal.net
User avatar
hedgehog
Staff
Staff
Posts: 1057
Joined: Tue Sep 30, 2003 2:57 am
Location: ann arbor, michigan
Contact:

Post by hedgehog »

:D:D:D

(shuttle on its way afta i finish the second heli btw.)
User avatar
hedgehog
Staff
Staff
Posts: 1057
Joined: Tue Sep 30, 2003 2:57 am
Location: ann arbor, michigan
Contact:

Post by hedgehog »

the more i was feckin with it, i noticed one minor limitation, sooooo...


mode 8: as 7, but a team can only activate enemy triggers, not their own. they can however disable a trigger, subtracting from the "triggers activated" count for the other team.

i tried using building access rules for and offense/defense map, but it makes little sense, since none of the people that beta tested it could figure out why they'd want to protect the "enemy's" buildings. with open building rules, teams can just blow their own stuff up to collect the kudos.

i think any option either to the trigger menus or the building access stuff is a client update though, so might not be feasible for a bit, eh?
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

no its all server, not a prob.
User avatar
hedgehog
Staff
Staff
Posts: 1057
Joined: Tue Sep 30, 2003 2:57 am
Location: ann arbor, michigan
Contact:

Post by hedgehog »

*grantitem mit 5 kudos for clever design :)
Locked