Gyruss Vote 1

Forum Archive - from http://theuniversal.net
Locked
User avatar
leigon
World Owner
World Owner
Posts: 563
Joined: Thu Apr 15, 2004 11:23 pm
Location: UK - Programming under the influance.

Gyruss Vote 1

Post by leigon »

You have 2 choices with the new iland Gyruss as I can't deside what vertion of iland to implement... so you want?

Another Echonomic Map
Or a Team Echonomic in a race to get to the wepons stage :)

Vote now :P

*The iland will be run for an eloted time or one round on the Team game and re-voted when the map is going to switch. Vote will close on 1'st of October.
User avatar
Rueges
Posts: 147
Joined: Mon Aug 09, 2004 9:22 am
Location: Pepper Land

Post by Rueges »

Regular Economy of course.. what kindaquestion isthat :p
Last edited by Rueges on Mon Sep 20, 2004 5:09 pm, edited 1 time in total.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

weren't most of the RBs team econs? did they ever work out as fully hoped?

personally, i'd rather see a regular economy.
User avatar
VDZ
Posts: 1205
Joined: Wed Apr 07, 2004 11:32 am
Location: Netherlands

Post by VDZ »

Slow economy.
User avatar
Fooli
Staff
Staff
Posts: 1957
Joined: Sun Oct 05, 2003 2:38 pm
Location: Mars

Post by Fooli »

I think you should make Gyruss anyway you want it Leigon - personally I'd like to see something different to any of the slow or long-term econs we already have. Build it, make it interesting, and (eventually) they will come :)
f
Last edited by Fooli on Tue Sep 21, 2004 6:30 pm, edited 1 time in total.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

leig, don't make a slow economy unless you want it empty as zion always is.

i have made zoric a fast paced economy for the past 2 years, and except for zoric 3 (which i screwed up), 4 (people still thought of the zoric 3 screwup), and 5 (pretty much recovered from thye screwup now), all were hugely popular. tons of people played them, tons of people loved them.

i agree with fooli though. he is right, you should make an island the way you want too.
it is however good to see what people like, since a rocky start is never good and can leave a lasting impression (like my screwup in zoric 3)
User avatar
leigon
World Owner
World Owner
Posts: 563
Joined: Thu Apr 15, 2004 11:23 pm
Location: UK - Programming under the influance.

Post by leigon »

Anyhow since it got more votes ;)

Going with the eco vertion... Should be up by sunday.

P.s. you may have to download the moddels in an installer as they are about 3mb worth lol.

p.p.s wanyone wanna do a days worth of testing... join gyruss eather today or friday.
User avatar
VDZ
Posts: 1205
Joined: Wed Apr 07, 2004 11:32 am
Location: Netherlands

Post by VDZ »

I'll help.
User avatar
VDZ
Posts: 1205
Joined: Wed Apr 07, 2004 11:32 am
Location: Netherlands

Post by VDZ »

It's down.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

leigon wrote:Anyhow since it got more votes ;)

Going with the eco vertion... Should be up by sunday.

P.s. you may have to download the moddels in an installer as they are about 3mb worth lol.

p.p.s wanyone wanna do a days worth of testing... join gyruss eather today or friday.
only 3mb? lol.
that one drill was 1.5mb
Cupcake
Posts: 9
Joined: Mon Oct 04, 2004 4:24 am
Location: whitesboro, new york
Contact:

Post by Cupcake »

i liked gyruss :-( whered it go
User avatar
Bunford5
Posts: 95
Joined: Thu Sep 23, 2004 12:32 am
Location: Here! (waves)

Post by Bunford5 »

Economy.
User avatar
hedgehog
Staff
Staff
Posts: 1057
Joined: Tue Sep 30, 2003 2:57 am
Location: ann arbor, michigan
Contact:

Post by hedgehog »

zaroba wrote:weren't most of the RBs team econs? did they ever work out as fully hoped?
sorry, i gotta call FUD here.

for the people that bothered showing up, i'd say they worked out perfect. each time i make a world i usually have some broad plan, but it always comes down to one specific scenario that i think would be really swell. i start getting total tunnel vision on this one thing happening, and what a fun game experience it might be for a player and how i'd probably enjoy spectating it when it happens, and that keeps me entertained long enough to finish the island. the only time this didn't work was rb1. even isle of unfairness achieved it's ultimate goal.

i think because a lot of players have acclimated to playing the game in one particular way, that way is the game for them, and they've no interest enduring an additional learning curve and playing a new sort of game, which is fine. rb worlds -- or any non-classic econ worlds -- probably won't have as many players as any given zoric until our playerbase is rounded out a bit more, but the players that do take a liking to the gameplay seem to get horribly addicted (i consider *usage times of 100+ hours for a two week game to be pretty addicted ;)) , and suspect many have had quite rewarding experiences with it. that said although we're not breaking any records here, there's been many a day with 15+ players on past rb islands.

largely this happens with players who are new to the game who aren't influenced by the rather veteran meme that 03 econ == the universal as a whole. and let's face it -- other types of game genres are insanely successful outside of our little sphere: one might argue the first person shooter genre has been equally if not more popular than the majority of econ titles out there, so it can't be simply that "economy rules" as far as games go.

i'm not trying to be offensive here, but i'm a bit concerned that if people continue to look at only one particular gameplay as "the game", in compromises the entire spirit of the thing and we're just going to wind up with a bunch of worlds that just feel copy-and-pasted to the outside observer.

heck, my vote's not for a classicon or a team one: i'd rather see something entirely new.
Locked