New in the asset browser...

Forum Archive - from http://theuniversal.net
Locked
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

New in the asset browser...

Post by Mit »

3 models released for free by Bitgem (Bitgem3d.com)

Image
Image
Image

You'll find them in your world's asset browser in 'Buildings - Medieval' and 'Vehicles -Modern ground', or search for bitgem.

(If anyone has a bearable process for separating the wheels from the vehicle so they can be steerable, feel free and post :] )
Last edited by Mit on Fri Oct 24, 2014 11:55 pm, edited 1 time in total.
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

10 new models today from various open sources..

Image
User avatar
morbydvisns
Posts: 1889
Joined: Sun Jan 30, 2005 12:51 am

Post by morbydvisns »

Hey, that jet at the top there I had a general lee skin for. It was a strategic strike crow-ground bomber in a past Ariya. Think I still got that stashed away somewhere...
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

p.s. Regarding : "If anyone has a bearable process for separating the wheels from the vehicle so they can be steerable..."

Model conv 2.17 now has an option to 'Select Connected Faces'. This allows you to select a single poly on a wheel, then (assuming all the vertices of the wheel are in different positions from the chassis) automatically select all the other faces belonging to that wheel. Then you can export the wheel as a separate model, delete it from the original and re-add it as a steerable/animated wheel for use in the game.

Works rather well for the vehicle models above - which will be updated on the asset browser in the near future.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

"If anyone has a bearable process for separating the wheels from the vehicle so they can be steerable..."

Could try the method I used a while back to make a lot of the old tu vehicles animated.

Loaded the model into an editor, deleted everything but a wheel, saved it.
Loaded the model into an editor, deleted just the wheels, saved it.
Then re-added the wheels to the body via the model convertor.
User avatar
Fooli
Staff
Staff
Posts: 1957
Joined: Sun Oct 05, 2003 2:38 pm
Location: Mars

Post by Fooli »

Mit wrote:p.s. Regarding : "Model conv 2.17 now has an option to 'Select Connected Faces'. This allows you to select a single poly on a wheel, then (assuming all the vertices of the wheel are in different positions from the chassis) automatically select all the other faces belonging to that wheel. Then you can export the wheel as a separate model, delete it from the original and re-add it as a steerable/animated wheel for use in the game. .

I've reached the conclusion that the way to get tools like this, which make modelling easier, is simply to stop modelling so you have to do it yerself (and will therefore immediately try to automate it) :)
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

There's now over 100 models in the asset browser. woot!
Locked